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- Life is Strange Walkthrough – Episode 1: Chrysalis
Episode 1 starts with Max standing in a forest, while a storm rages on around her. There is nothing you can do here other than walk towards the lighthouse, so do so. Once you reach the top Max wakes up, and you will end up in class. Your teacher will be talking, and while he is you are able to look around at various objects on your desk. To proceed, you need to grab your camera and take a selfie. Your teacher will notice this, and then ask you a question. You don't know the answer, so just pick anything. Eventually he will let the class go and you can walk around freely. Although your main goal is to speak with your teacher, there are several other things to interact with if you want. There is also an Optional Photo that you can grab here. On the desk in the centre of class is some writing that you can take a picture of. Once you have the photo, you can either walk around more, or speak to your teacher. There is no correct answer to choose with him, so just say whatever and leave class. Outside of class Max will turn on some music as she walks through the halls. There are a lot of optional dialogues you can find here, but your goal is to get to the girls washroom. Once you get inside the washroom, you need to activate the tap to continue the story. When you do, Max will see a butterfly that you need to take a picture of. Afterwards, a kid will burst into the room, and shortly after a girl will enter as well. Things will escalate quickly, and the girl will be shot, which triggers Max's powers. Time will rewind for the first time, but in this instance, it will go all the way back to your classroom. Max will break her camera this time in a panic, and you will learn how to activate her powers on the fly, rewinding time until the camera is fixed. You will remember about the selfie, so take it again and your teacher will ask you the same question again. When you answer, your classmate will again speak up, but this time the game will tell you to rewind. For the rest of the game, you can now learn information, then rewind time to use this information to help you. In this case, rewind, then answer the question by giving the correct answer of The Daguerreian Process. This time when class ends and you talk to the teacher, he will bring up John Lennon. After the conversation, talk to him again and bring up Lennon yourself to make your teacher happy, and you will be able to leave class. Run to the bathroom and the events from before will play out again. This time you are going to try and stop it, but there is a time limit. Quickly, look at the maintenance cart, and you can move it. Once you do, you can bend down and grab a hammer. Use this to smash the fire alarm and set it off to save the girl. If you take to long the girl will be shot, but if this happens, just rewind time and keep trying until you do it all fast enough. Once you do save her, leave the bathroom and you will get caught by the security guard. Eventually the principal will save you from him. Go speak with the principal, and you will be given a few choices. Eventually you will reach a crucial choice, that has lasting repercussions on your game. These choices don't have a right answer, it's whatever you want to pick. Keep in mind you can rewind to see which outcome you like best, but once you decide, you won't be able to change it minutes or hours later. Once you do decide, head outside. There a lot of people you can now talk to if you want. Of course you can skip all this and just go to the dorms, but if you do want to talk to people, continue reading. As you exit the building, turn left and you can speak to a teacher, who will talk about the security around the school, and ask if you wish to sign a petition. This choice matters, so choose what you feel is best. There are also several students you can talk to here, but their dialogue is all optional. There are two Optional Photos here. One involves the statue and fountain, the second involves the skater kids. Once you are done, head to the dorms. Here there are a few people you can talk to. There is also an Optional Photo here. Simply head to the far end and you can talk to Kate, if you turn around, you will see the photo opportunity. There are a few other people you can talk to, but to proceed, go talk to Victoria who is blocking the steps. Max decides that to get them to move, you should ruin Victoria's day. To do this, you must first tamper with the paint bucket that is just to the left of where they are sitting. Then you will need to run further down the path, and enter the maintenance room. Turn on the sprinklers and this will cause the girls to stand up, which will then cause the paint to fall on them. You only have about 15 seconds to do all this, so if you take to long, or mess up, rewind time to the beginning and try again until you get it right. Once you get the intended result, go over and speak with Victoria. You will be given another important decision to make, whether to be nice to her, or insult her further. Again, these choices have lasting impact on your game, so choose well. Now that you are inside, you can head to your room. There are several white boards you can read along the way, even one you can alter if you choose. Your room is at the far end, on the right. Head inside, and turn to your right to see a mirror. You can take a picture here, and this is one of the 10 Optional Photos. You can interact with several things inside Max's room, however the item that will continue the story is a note by her laptop. Once you have it, leave your room and head down the hall. You will see a girl standing outside while another yells from within. Speak to her, and she won't pay you much attention cause she thinks you don't even know her. Tell her that her last name is Watson and she will open up about what is going on. Head back down the hall and enter Victoria's room. When you enter, turn right and you will see a collage of pictures. Rearrange them, then take a picture, as this is yet another Optional Photo. You can check various objects in this room, to proceed though you must go on her computer and check her emails, then print off the one that relates to the issue at hand. Bring it back to the girl to have her calm down and let you in the room. In the next room, you just need to grab your USB stick from her laptop, however if you want there is some more here you can learn. Pick up the pregnancy test near the computer, and she will get mad at you. Rewind time after doing it, then talk to her. There is now an option to say "I heard a rumor about you". This will prompt her to share what has recently happened in her life. Leave her room and go outside. You will notice a student sitting on a bench, but if you watch for a few seconds, you'll see her get hit by a football. Rewind time, and warn her to move first, causing the football to hit a window. She will be grateful, and this unlocks an Optional Photo. Approach the broken window to grab the shot. When you try to leave the the dorms, you will see Kate being harassed by the school guard. Step in and help, or not, the choice is yours. After this scene, run across the campus to the parking lot to meet Warren. Before talking to him, you can speak to a few other students. You can also approach the parked RV, and write on the window. This will allow you to take another Optional Photo. A long series of events will begin happening once you talk to Warren, which culminate in you meeting your old friend, and taking a ride back to her house. Once there, you will head into Chloe's room. Like your own room, there is a lot of stuff to read and interact with, and we highly suggest you do so. One important item is in her closet. You can pull a box down then read a piece of paper that shows her grades from when she was in school. Make sure to rewind after doing this, as Chloe gets mad at you for breaking her snowglobe in the process. When you are ready to proceed, open the box under her bed to get the CD. When you do, Chloe will comment on some things about her life, then tell you to put the CD on, and leave her room. Once out of her room, your goal is the garage, however there are a few other things you can do first. Head into her parents bedroom on the second floor. There's items to read here, and also you will see a bird hit the window. Rewind time, open the window and the bird can live, if you so choose. There are also items in the bathroom you can read over, and many on the first floor. Once done, or you are simply wanting to proceed, head into the garage. There are several key interactions here that are worth checking out. The first is the gun cabinet. Go up to it, switch on the light then look in it to notice a missing weapon. The next thing to check is the cabinets. One of them has a TV in it, and if you turn it on and watch, you will find out that the house is covered in spy cameras. Finally, on the very top of the cupboards are some files. Pull them down and read them to learn that Chloe's dad has been stalking Kate. Make sure to rewind time after reading these though, or else someone might notice that they files have been soaked in oil. When you are ready to proceed, head towards the washing machine. The tools you want are on top of it but you can't reach. To get them, you must first look down at some cardboard. Push it under the table, then turn the washing machine on. This will cause the tools to fall onto the cardboard, so pull it out and grab the toolset. Make sure to be nice and turn the washing machine off afterwards. Head back upstairs and you and Chloe will begin talking, and eventually it will lead to loud music and dancing, which becomes problematic when her father gets home. Chloe will insist you hide, so if you want to, head to her closet. Before going inside, make sure you move the lamp, or else it will cause everything to fall out. Once the lamp is moved, you can safely enter the closet and hide as her father comes in the room. Eventually a decision will need to be made, and this is quite a large one so make sure to check out your options carefully. Regardless of your choice, you will eventually end up going for a drive with Chloe. Your destination happens to be the same spot from the beginning of the game, minus the massive storm. Instead of walking forward though, head back down the path. There is a large rock on the right with a bird atop it. This is another Optional Photo. Once you have it, you can head up the mountain. There are a few objects along the way you can interact with. Once at the top, stand behind the bench Chloe is on, and you can take another photo. This is the last of the Optional Photos for this episode. Talk to her, and you two will open up about the days events. Reveal as much as you like, but once the conversation is over, Max will be forced into another flashback. This time as you climb the mountain, obstacles will fall at you, so you will need to rewind time in order to get past each one. When you reach the top, read the newspaper to find out that these events are only a few days away. This will snap you from your vision, and will also lead into the final scene with Chloe, before Episode 1: Chrysalis ends.
- Final Fantasy VII Remake Walkthrough – Chapter 1: The Destruction of Mako Reactor 1
"Cloud, a mercenary, is hired by a group named Avalanche to help them blow up Mako Reactor 1. Their goal is to stop the Shinra Electric Power Company from destroying the planet".
- Ni no Kuni: Cross Worlds – iOS Review
As a seasoned Studio Ghibli enthusiast, the mere sight of Ni no Kuni: Cross Worlds' trailer had me yearning for an immersive experience. Mobile MMORPGs often flirt with visual excellence, especially when infused with the enchanting Ghibli art style. But can Cross Worlds truly live up to its promises? The game introduces you to a quintet of diverse adventurers, each with their unique playstyle. The Rogue, Destroyer, Witch, Engineer, and Swordsman form a compelling ensemble, offering players a chance to explore various gameplay styles. The Swordsman, in particular, exudes protagonist energy reminiscent of favorites like Gambit from X-Men. Embarking on your journey, you find yourself in a futuristic corporation that has somehow cracked the connection between our reality and Ni no Kuni. While the ethical implications are questionable, the narrative cleverly weaves in the disorientation of fantasy world inhabitants faced with "NPC" jargon and unexpected brawls. It's a refreshing touch often overlooked in similar tales like Sword Art Online. The gameplay mechanics draw parallels with titles like Genshin Impact, employing a straightforward control scheme for exploration and combat. The attack animations are a visual feast, even for characters with seemingly basic moves, making engagements exciting. Being a mobile game, the inevitable question arises – where's the Gacha? Fear not; Cross Worlds seamlessly incorporates it by offering Pokemon-style creatures as companions. These creatures, obtained through summons, enhance battles by exploiting enemy weaknesses and providing various buffs, debuffs, and healing capabilities. While the game delivers on many fronts, it's not without its flaws. Oversized attack buttons occasionally lead to accidental activations, potentially causing confusion, especially in player-versus-player scenarios. Furthermore, the game suffers from occasional lag issues, a common hiccup for newly released titles. However, the most contentious aspect arises from the game's association with Netmarble, a company keen on infusing cryptocurrency into every nook and cranny of its games. Earning in-game tokens like "Territe" and "Asterite" allows players to engage in Netmarble's blockchain, trading for crypto tokens. While this addition feels like an unnecessary layer, it doesn't significantly impede the overall gameplay experience. In conclusion, Ni no Kuni: Cross Worlds, despite its flaws, stands as an exceptional mobile MMORPG, offering a delightful blend of Ghibli-inspired aesthetics and engaging gameplay. As the game finds its footing, one can't help but hope for its eventual expansion to consoles, much like the success story of Genshin Impact. For now, it's available on PC, Android, and iOS, inviting players to immerse themselves in a fantastical world, albeit with a peculiar crypto twist. Final Score:
- Persona 3 Reload Shatters Records, Sells Over One Million Copies Worldwide in Just Seven Days
Atlus has reason to celebrate as their latest release, Persona 3 Reload, has stormed the gaming scene, selling over one million units worldwide within a mere seven days of its launch. Not only does this achievement mark a monumental success for the esteemed developer, but it also cements Persona 3 Reload as the fastest-selling title in Atlus's storied history. Despite facing fierce competition in the gaming arena, Persona 3 Reload managed to carve out a prominent spot among the best sellers on Steam, even with heavyweight contenders like Like A Dragon: Infinite Wealth and Granblue Rising: Relink vying for attention. Notably, the game's premium price tag of $69.99 didn't deter fans from diving into the immersive world of Persona. The Persona franchise has witnessed a remarkable resurgence in popularity since the acclaimed release of Persona 5 Royal. Capitalizing on this fervor, Atlus has been quick to expand the series' universe with a plethora of spin-offs, including Persona 5 Tactica and Persona 5 Strikers, while also breathing new life into older titles like Persona 3 Portable, Persona 4 Golden, and Persona 4 Arena, all readily available on modern platforms. Persona 3 Reload represents a comprehensive overhaul of the original release, boasting stunning visuals, refined gameplay mechanics, and a sleek modern UI. However, fans keen on revisiting the entirety of the Persona 3 saga may find themselves disappointed, as the remake omits the crucial epilogue, The Answer, leaving speculation rife about a potential DLC release in the future. Rumors abound regarding Atlus's plans for future projects, with whispers of a Persona 4 remake and potential remasters of earlier entries such as Persona 2 tantalizing fans worldwide. While official announcements remain elusive, the overwhelming success of Persona 3 Reload suggests that Atlus may be eager to capitalize on the momentum and deliver more beloved titles to eager audiences. Available across a multitude of platforms, including Xbox Series X|S, Xbox One, Windows, Steam, PlayStation 5, and PlayStation 4, Persona 3 Reload has proven to be a versatile addition to any gaming library, with reports indicating smooth performance even on the innovative Steam Deck. As Atlus continues to shape the future of the Persona franchise, fans can undoubtedly expect even more captivating adventures on the horizon.
- Head of Xbox, Phil Spencer, Teases Major Business Update Amid Multiplatform Rumors
In a move set to shake the gaming world, Xbox head honcho Phil Spencer took to Twitter today to tease an imminent business update that promises to shed light on "the future of Xbox." With rumors swirling about Microsoft's intentions to bring several flagship titles to other platforms, speculation is rife as to what this announcement could entail. "We're listening and we hear you," Spencer tweeted. "We've been planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox. Stay tuned." The gaming community has been abuzz with reports hinting at the potential porting of Xbox exclusives like Starfield and Indiana Jones to the PS5. Earlier murmurs also suggested that smaller titles, such as Hi-Fi Rush, could be in line for multiplatform releases. As anticipation mounts, speculation about the "future of Xbox" is rampant. Will we witness a seismic shift with a flurry of Xbox titles going multiplatform, or could Microsoft be plotting a departure from the console market akin to Sega's exit post-Dreamcast era? While concrete details remain elusive, Spencer's tweet teases significant news on the horizon. The announcement comes amidst a period of substantial change within Xbox, following its acquisition of Activision Blizzard and subsequent layoffs affecting nearly 2,000 employees. Microsoft's gaming division has strategically acquired various studios in a bid to strengthen its Xbox Game Pass offerings, despite lagging console sales compared to PlayStation counterparts. All eyes are now on the forthcoming business update event, poised to unveil Microsoft's grand gaming strategy. Brace yourselves – the gaming world may never be the same again.
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 48: [Extreme] Code Talker
The primary objective of this mission is to reach the mansion's basement. However, keep in mind that a group of female Skull snipers will ambush you, as you encountered them previously. It's best to avoid engaging them; fighting is not necessary. Instead, follow the water toward the waterfall. As you approach the end, look to your left and spot a narrow path that you can climb. This path will lead you up the mountain, allowing you to bypass the Skull encounter entirely. Once at the top, make your way to the mansion and get ready to infiltrate it. From this point, proceed carefully, taking out soldiers one by one. You don’t need to eliminate all of them—just enough to create a clear path into the house and down to the basement where Code Talker is located. It’s crucial not to leave any bodies behind; if enemies discover a fallen comrade, the situation will escalate rapidly. To maximize your chances of staying undetected, either use the Fulton system to extract the bodies or hide them thoroughly. Once you have Code Talker, it's time to make your exit. However, upon reaching the top, you’ll encounter dozens of puppet soldiers, a consequence of not dealing with the Skulls earlier. At this point, stealth is no longer essential; you can either dash past them or choose a more lethal approach to clear your way. For your exit, head south while staying close to the right side. Although the Skulls will be monitoring the area, following this route will lead you to a narrow path that goes behind the waterfall. You'll reach a point where Snake won't climb over the obstacle because he's carrying Code Talker. Although it may seem a bit unkind, just toss Code Talker over the barrier, then climb up yourself and continue carrying him. When you enter the forest, it will be crawling with puppet soldiers. It’s fine if they spot you—just make sure to avoid getting hit. You can either sneak past them or dash through, and as you approach the edge of the forest, call in your helicopter for extraction!
- DualSense Controllers Now Available at the Apple Store
If you're on the hunt for an extra DualSense controller to level up your couch co-op experiences, the Apple Store has got you covered. However, don't expect any wallet-friendly deals – Apple is selling the cutting-edge controllers at the standard $70 price point, matching Sony's official pricing. If you're looking to snag a small discount, Amazon is your go-to, offering the DualSense controller for a slightly reduced price of $68. DualSense at Apple Store: Gaming Goes Apple Apple's decision to stock the DualSense controllers follows a recent iOS update that introduced seamless support for these gaming peripherals. Now, Apple users can effortlessly pair their DualSense controllers with iPhones, iPads, Macs, or Apple TVs via Bluetooth, unlocking a new realm of gaming possibilities. Dive into games, including titles available on the Apple Arcade, or stream PlayStation games to your Apple devices using the PS Remote Play App. Keep in mind, though, that the advanced features like haptic feedback and adaptive triggers won't be fully experienced when playing games on an Apple device. In the ever-evolving world of DualSense, Sony has made waves by unveiling two vibrant additions to its lineup. Alongside the classic white version that comes with the PlayStation 5, gamers can soon get their hands on the Midnight Black and Cosmic Red variants. The Midnight Black edition boasts "different shades of black with light grey detailing," while the Cosmic Red version features "a striking black and red design inspired by the unique vivid shades of red found throughout the cosmos," as described by PlayStation's Isabelle Tomatis.
- Final Fantasy XIV: All Hunt Mounts Guide
The Hunt system is a way for players to engage in open-world content by hunting down specific targets, which can include powerful monsters and elite marks. While participating in the Hunt, players can earn various currencies that can be used to purchase special mounts and other rewards.
- Suicide Squad: Kill the Justice League – Xbox Series X Review
Amidst the storm of pre-release criticism, Suicide Squad: Kill the Justice League arrives with Rocksteady's ambitious attempt to redefine the superhero gaming landscape. Straying from the well-trodden path of the Arkham series, this title adopts a controversial Games as a Service (GAAS) model, emphasizing third-person shooting over the familiar melee combat. The result? A mixed bag that doesn't quite soar to the heights of its predecessor. The narrative thrust places players in the chaotic world of anti-heroes - Harley Quinn, King Shark, Captain Boomerang, and Deadshot - tasked with taking down the corrupted Justice League under Brainiac's influence. The story, while entertaining in parts, struggles to maintain the level of engagement found in Rocksteady's iconic Batman tales. Humorous dialogues and deviations from established lore may irk purists, but for those seeking a popcorn cinema experience, there are moments to savor until a lackluster finale. Technically, Suicide Squad delivers a mostly smooth performance with a targeted 60fps, albeit with occasional hiccups during intense combat. A limited graphics mode may disappoint some, but the absence of major bugs is a silver lining. The shift to third-person shooting provides a fresh perspective, offering fast-paced, albeit somewhat chaotic, action sequences. Each anti-hero brings a unique flavor to the gameplay, but the repetitive nature of missions and uninspired boss fights dull the overall experience. Upgrades through a talent tree add some variety, but it's not enough to escape the monotony. Metropolis, while initially breathtaking, reveals itself as a soulless open world lacking the atmospheric depth of Gotham City. Uncreative mission types, frequent escort missions, and uninspiring open-world activities contribute to the feeling of missed potential. Co-op functionality, though seamlessly integrated, doesn't fully redeem the shortcomings. The endgame, dubbed "Final Crisis," introduces little more than a monotonous grind, with Elseworld missions providing only minor variations to the main game. The Games as a Service approach raises questions about the game's potential without it. Would removing the online requirement and microtransactions improve the experience? Maybe. Rocksteady's glory days seem distant, and the negative reception surrounding the game leaves its future in doubt. Suicide Squad: Kill the Justice League offers fleeting moments of fun, but its deviation from the proven Arkham formula and uninspired endgame content may leave fans longing for a return to Rocksteady's golden era. As we grapple with the aftermath of Gotham Knights, the fate of DC superhero games under Rocksteady's banner remains uncertain, leaving fans hopeful for a redemption arc. Final Score:
- 95% of Game Developers Plan to Embrace Live Services According to Report
In a groundbreaking revelation, Griffin Gaming Partners has unveiled a staggering statistic – a whopping 95% of game developers are either currently engrossed in crafting or maintaining a live service game. The much-anticipated 2023 Game Development Report, crafted in collaboration with Rendered VC, delves into the pulse of the gaming industry by surveying 537 studios worldwide. Among the intriguing findings, a resounding 66% of participants expressed their belief that integrating live services is an indispensable ingredient for securing long-term success for gaming titles. The survey defines live services as the heartbeat of a game, pulsating with regular updates planned meticulously to elevate the overall gaming experience. Beneath the surface, the report discloses a dichotomy between traditional game development and the dynamic realm of live services. While the former typically spans two to three years, the latter is a marathon that stretches beyond the five-year mark. The survey encapsulates the essence of this dichotomy, stating, "Multi-year game development forms production processes and pipelines that are intended to deliver a few key milestones in what is essentially a waterfall process. Production in live services, however, is a constant state of planning & adjusting game parameters to enhance player experience while designing and deploying new features to add new player value." Moreover, the report sheds light on the insatiable appetite for speed within live service teams. These forward-looking teams yearn for faster content releases to keep the player base engaged. As stated in the report, "Across the industry, live service teams reported their ideal production schedules as weekly to biweekly for live ops cadences and biweekly to monthly for game content updates. In the context of game development, which typically spans multiple years, live service production schedules are moving at breakneck speed." In conclusion, Griffin Gaming Partners' 2023 Game Development Report, a collaboration with Rendered VC, peels back the curtain on the gaming industry's prevailing shift towards live services. With an overwhelming majority of developers actively immersed in this paradigm, the report signals a seismic transformation in the landscape of game development, where adaptability and continuous evolution have become the new norms."
- Hideo Kojima Announces "Metal Gear" Spiritual Successor
In a riveting conclusion to today's PlayStation State of Play, gaming maestro Hideo Kojima took center stage, following a glimpse into Death Stranding 2, to drop a bombshell: he's embarking on a new venture, a "next-generation espionage action" game. For Kojima aficionados, the term "espionage action" echoes the iconic Metal Gear series he birthed at Konami. While full-scale production awaits the departure of Death Stranding 2, Kojima spilled some beans about his latest brainchild, tentatively titled "Physint" – a moniker that's far from set in stone. The game, he envisions, will be the apex of his creative journey, blending cutting-edge technology and global talent. Describing it as an interactive experience akin to a cinematic masterpiece, Kojima promises a fusion of look, story, theme, cast, acting, fashion, and sound. Kojima acknowledged Sony's diverse involvement in movies and music, extending a hope that "Physint" will shatter the conventional boundaries between games and film, delivering an unprecedented amalgamation of interactive and cinematic brilliance. But that's not all the Kojima magic for the day. During the Sony State of Play, a sneak peek into Death Stranding 2 unfolded, introducing us to the intriguing world of "On The Beach," set to hit screens in 2025. Norman Reedus' Sam Porter takes the spotlight aboard the DHV Magellan, a peculiar vessel navigating the strands in pursuit of human connection. Amidst bizarre footage, Death Stranding 2 introduces a peculiar element – a baby with a spaceship emerging from its mouth. Yes, you read that right. Post the first game's connection of the UCA, the Bridges organization crumbled, making way for Drawbridge, a group focused on linking the UCA with uncharted territories. Sam Porter, now aligned with Drawbridge, teams up with a talking puppet as human porters become obsolete in America. The trailer unfolds the inclusion of Elle Fanning, teasing intriguing mysteries such as the fate of Lou and the relevance of the question, "Should we have connected?" With Kojima at the helm, Death Stranding 2 promises to be a visually stunning, narrative rollercoaster, continuing the enigmatic saga that has gamers on the edge of their seats. Get ready for another mind-bending journey into the extraordinary world of Kojima.
- Devil May Cry Classics Vanish from Steam's Arsenal
In a surprising turn of events, two iconic entries in the Devil May Cry franchise have mysteriously disappeared from the digital storefront powerhouse, Steam. As first reported by the vigilant Wario64 on X (formerly Twitter), both Devil May Cry 3 Special Edition and Devil May Cry 4 have been delisted, leaving fans puzzled and questioning the reasons behind their sudden absence. The only silver lining amidst this devilish disappearance is that Devil May Cry 4 Special Edition, launched in 2015 as an enhancement to the 2008 original, is still standing tall on the platform. Meanwhile, Devil May Cry 3 can now only be experienced through the Devil May Cry HD Collection, a compilation released on Steam in 2018. The veil of uncertainty shrouds the circumstances surrounding this unexpected removal from the Steam lineup. While the games may have vanished in their standalone forms, the enigma remains as they persist in other iterations on the digital store. Eurogamer has reached out to Capcom, the powerhouse behind the Devil May Cry series, for some much-needed clarification on the matter. Until then, fans are left to speculate on the fate of these beloved titles and the reasons behind their abrupt removal. It's essential to note that not all hope is lost for Devil May Cry enthusiasts. Amidst the upheaval, other titles from the franchise, including Devil May Cry 5 and DmC: Devil May Cry, still stand tall on Steam. This means that, despite the disappearance of Devil May Cry 3 and Devil May Cry 4, there's still an opportunity to experience the adrenaline-pumping saga in some form or another.






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