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- The Legend of Zelda: Tears of the Kingdom – Kyokugon Shrine Guide
Kyokugon S hrine (-0706, -1551, 0006) lo cated within the Great Plateau Foothill Cave . This cave shrine is situated beneath the Great Plateau, specifically near the Forest of Spirits and close to Addison and the Hyrule Restoration Materials platform at the coordinates (-0838, -1482, 0025) . Shrine Challenge: Alignment of the Circles The challenge in Kuhnishi Shrine is titled Alignment of the Circles , which involves a puzzle that focuses on aligning circular patterns or symbols to unlock the shrine’s exit. Here’s what to expect: Observe the circles : Inside the shrine, you’ll encounter several circles that may need to be rotated or positioned correctly to match a pattern or align with other circles. Use Ultrahand : The Ultrahand ability will likely be essential for manipulating the circles or objects associated with the circles to achieve alignment. Puzzle-solving mechanics : This challenge will test your spatial awareness and puzzle-solving skills as you figure out how to manipulate the circles effectively. Shrine Rewards: Hearty Elixir Upon completing the challenge, you will be rewarded with a Hearty Elixir . This elixir is especially valuable as it fully restores your health and grants extra temporary hearts, making it incredibly useful for tough battles or explorations. The Kyokugon Shrine provides a unique cave experience with a compelling puzzle and a rewarding elixir that enhances your health and survivability!
- The Legend of Zelda: Tears of the Kingdom – Riogok Shrine Guide
The Riogok Shrine (-1443, -1616, 0089) is located south of the Outskirt Stable and sits over a ridge. To reach it safely, it's best to approach from the hill nearby to avoid encountering the fierce foe in the Hopper Pond area. Additionally, be cautious of a Shock Like lurking near the shrine. Shrine Challenge: Force Transfer The challenge in Riogok Shrine is titled Force Transfer and focuses on utilizing Zonai technology to solve puzzles. Here’s what to expect: Manipulating objects : You'll encounter devices that allow you to transfer energy or force to other objects. This could involve activating switches, moving blocks, or utilizing mechanisms that rely on applied force. Ultrahand and Zonai Devices : You will likely use the Ultrahand ability to grab and manipulate various devices, moving them to achieve the objectives of the shrine. Problem-solving : Expect to engage in creative thinking as you determine how to effectively use force to activate mechanisms or overcome obstacles. Shrine Rewards: Construct Bow Upon completing the challenge, you will receive a Construct Bow as your reward. This bow is crafted from Zonai technology and is useful for ranged combat, allowing you to engage enemies from a distance effectively. The Riogok Shrine offers a combination of strategic combat awareness and engaging puzzles centered around force manipulation, culminating in a valuable weapon to enhance your arsenal!
- The Legend of Zelda: Tears of the Kingdom – Yamiyo Shrine Guide
In Tears of the Kingdom , Yamiyo Shrine (0332, 0470, 0029) is located in the Romani Plains in Central Hyrule , east of the Hyrule Castle Town Ruins and northeast of Lookout Landing and the Lookout Landing Skyview Tower . Shrine Challenge: Combat Training: Throwing The main challenge of Yamiyo Shrine is centered around honing your throwing skills . This includes: Throwing weapons such as spears or elemental rods. Throwing materials like Bomb Flowers to deal damage from a distance. How to Complete the Challenge: The shrine's training area will introduce you to an enemy that needs to be defeated primarily through thrown weapons or Bomb Flowers . Pick up and throw items efficiently. Pay attention to the shrine's teaching prompts if you're unfamiliar with the mechanics. Utilize the ZL targeting system to lock onto enemies while aiming your throws. Bomb Flowers are especially helpful for dealing with clustered enemies or specific weak points. Shrine Rewards: Bomb Flowers Upon completion of the shrine's challenge, you will receive Bomb Flowers as your primary reward, which can be used in combat or puzzle-solving situations outside the shrine.
- The Legend of Zelda: Tears of the Kingdom – Sinakawak Shrine Guide
The Sinakawak Shrine (-1372, 0749, 0086) is located in the Central Hyrule Region near the New Serenne Stable , serving as the warp point for that stable. It lies southeast of Lindor’s Brow Skyview Tower and northeast of Lookout Landing . Though technically part of the Hyrule Ridge region, when you teleport to it, it is labeled as being in Hyrule Field . Shrine Challenge: An Uplifting Device Similar to other shrines with this challenge, the An Uplifting Device challenge in Sinakawak Shrine requires you to manipulate objects to move them upwards or across gaps. Here’s what to expect: Utilize Zonai devices or lifting platforms : You will need to move objects or platforms using special mechanisms within the shrine, typically involving elevation changes and creative use of physics. This could involve solving puzzles that require you to use Ultrahand to attach or detach objects, position platforms, or operate moving devices to elevate them to higher areas. Carefully observe the shrine’s layout to figure out how to move or lift objects efficiently. Shrine Rewards: Opal Upon completing the shrine’s puzzle, your reward will be an Opal , a versatile gemstone useful for selling or fusing with weapons for elemental boosts. The Sinakawak Shrine provides both a practical warp point near New Serenne Stable and a fun, physics-based puzzle for progression!
- The Legend of Zelda: Tears of the Kingdom – Susuyai Shrine Guide
The Susuyai Shri ne (-0785, -0434, 0018) is loc ated in Central Hyrule , in the Passeri Greenbelt , southwest of Lookout Landing and the Lookout Landing Skyview Tower . It is easily spotted on the ground, making it simple to find. Shrine Challenge: A Spinning Device The challenge in Susuyai Shrine revolves around the use of spinning devices , requiring you to solve puzzles that involve rotation and motion. Here's what to expect: Operate spinning mechanisms : You'll encounter devices that spin, either by using Zonai technology or some other mechanism. These spinning devices may need to be activated to rotate platforms, move objects, or open pathways. Timing and positioning : The challenge often requires you to time your actions correctly, such as when to jump or move as platforms spin, or figuring out how to manipulate spinning objects to progress through the shrine. Ultrahand and other abilities : You may need to use Ultrahand to interact with the spinning devices and position them correctly to solve puzzles. Shrine Rewards: Arrows After completing the challenge, you will be rewarded with Arrows , a valuable resource for ranged combat and puzzle-solving situations. These are always handy to have in your inventory, especially in the early game. The Susuyai Shrine offers a fun, physics-based puzzle and provides you with a useful reward to keep your arrow supply stocked!
- The Legend of Zelda: Tears of the Kingdom – Kyononis Shrine Guide
The Kyononis Shrine (-0205, 0451, 0021) in Tears of the Kingdom is found in Central Hyrule , located on the ground in plain view, just north of Lookout Landing and the Lookout Landing Skyview Tower . This shrine is easily accessible early in the game and provides an introductory combat challenge. Shrine Challenge: Combat Training The Kyononis Shrine focuses on basic combat training to help you get comfortable with one-handed weapons and combat mechanics. Here’s what to expect: Bring One-Handed Weapons : The shrine’s challenge will involve using one-handed weapons, but even if you have a simple stick, you’ll be able to manage. More durable weapons will give you an edge, but it's a great place to learn or refine combat techniques. The combat mechanics covered in this shrine may include dodging , parrying , flurry rush attacks, and basic melee combat techniques. This is a straightforward challenge, ideal for players just starting their combat journey or looking to practice core fighting mechanics. Shrine Rewards: Zonaite Sword Upon successfully completing the Combat Training in the Kyononis Shrine, you will be rewarded with a Zonaite Sword , a useful weapon that draws upon the power of ancient technology. This shrine offers a nice balance between training and rewards, perfect for early-game progression.
- The Legend of Zelda: Tears of the Kingdom – All Middle Hyrule Skyview Tower Locations
The Legend of Zelda: Tears of the Kingdom features 15 Skyview Tower locations that, when activated, allow you to fully uncover the Sky and Surface maps for each region. These towers serve as launch points to propel you high into the sky. Many Skyview Towers require you to solve nearby puzzles before activation. Once activated, you can fast travel to the Skyview Tower and use it to easily paraglide to nearby locations. Middle Hyrule Lookout Landing Tower (-0753, -1019, -0064) This tower is hard to miss from the Lookout Landing Skyview Tower. It’s located slightly southeast of Lookout Landing and just south of Mayachin Shrine on a hilltop, surrounded by spiked walls on all sides except one. Hyrule Field Tower (-0701, -1049, 0053) The Hyrule Field Skyview Tower is one of 15 Skyview Towers in *The Legend of Zelda: Tears of the Kingdom*. This tower reveals the portion of Hyrule Field on both Sky and Surface maps, located just to the west of Lookout Landing. Lindor's Brow Tower (-1919, 1241, 0273) Lindor’s Brow Skyview Tower is located due west of Hyrule Castle. You can approach the tower easily, but it is surrounded by a lake or pond on all sides and sits atop a stone column that is difficult to reach without building your own bridge. Upland Zorana Tower (2858, 0582, 0379) The Upland Zorana Skyview Tower is located due east of Hyrule Castle and slightly south. A road from Hyrule Castle leads to the base of this tower, which can also be easily accessed by floating in from the Elden Canyon Skyview Tower. Sahasra Slope Tower (1344, -1170, 0166) The Sahasra Slope Skyview Tower is situated in the foothills east of Hyrule Field. You can easily reach it by crossing the river at a nearby bridge.
- How To Do the Stack Nudge in Tears of the Kingdom
In the latest 1.2.0 update of Tears of the Kingdom, an exciting breakthrough has emerged: the discovery of a new technique known as Stack Nudging. This method, credited to the brilliant mind of ProfessorParsnips, enables the creation of more flexible and even invisible connections between building components. The concept, demonstrated in a Reddit video, involves taking a two-part gimmick held together by glue and attaching it to a stationary stake. From there, a third object can be glued to the gimmick, pulling one part of the two-piece gimmick in a specific direction and stretching the glue along with it. By repeating this process multiple times, the glue inside the gimmick parts stretches further, causing the distance between the components to exceed normal limits. The most intriguing aspect is that the autobuild function allows users to save the artificially stretched gimmick to their building encyclopedia, but without the stretched glue between the parts. This results in building plans with invisible connectors between the components. This newfound capability liberates creators from the constraints of a fixed physical configuration, enabling the construction of elaborate contraptions without requiring the parts to be adjacent to one another. The possibilities are seemingly endless, as showcased in the Reddit post. Users have crafted impressive creations like a fully-functional planetarium with rotating stars and planet-like items, and a colossal vehicle capable of scaling rivers, waterfalls, and even lava waterfalls without the need for costly armor. Additionally, weapons like the Black Wyrm Nx and Jaeger V5 have been enhanced with more parts and increased flexibility between them, all thanks to the invisible connections made possible by Stack Nudging. Although the notion of innovative ways to connect building components is not entirely new, Zelda fans are well acquainted with a similar technique called Q-linking. Stake Nudging, a variant of Q-linking, takes it a step further by enabling connections between parts that would typically be incompatible, such as rails, through gluing them to one or other parts of the gimmick, with the invisible adhesive. While the idea may appear perplexing on paper, the numerous applications already discovered make experimenting with Stake Nudging highly worthwhile. Moreover, the potential for further technological advancements in this realm is undoubtedly on the horizon.
- How to Purchase A House in Final Fantasy XIV
Understanding Final Fantasy XIV's housing system can be a complex endeavor, especially for newcomers. If you find yourself sitting on a hefty pile of gil and pondering where to invest it, purchasing a house could be an enticing option, offering a stylish hangout spot as a tangible return on investment. With the overhaul in Patch 6.1, the days of incessant placard-clicking to secure real estate are a thing of the past. While the process has become somewhat simpler, there are still nuances to grasp regarding its mechanics. Here's a comprehensive guide to navigating the world of housing in Final Fantasy XIV, covering everything from accessing residential wards to understanding plot prices. Exploring Final Fantasy XIV's Housing System The current housing landscape in Final Fantasy XIV comprises five distinct residential areas, each featuring 24 wards housing 60 plots, alongside two apartment buildings accommodating 90 rooms each. Unlike instanced housing, these plots are seamlessly integrated into the game world, mimicking a vibrant neighborhood atmosphere. However, the allure of immersive housing experiences is counterbalanced by their scarcity, with demand far outstripping supply. An update in Patch 6.1 introduced specific purchasing restrictions for different wards. Wards one to nine are exclusively reserved for Free Company housing, while wards 10 to 24 are designated for personal use. Existing Free Company house owners on ward 15, for instance, retain their ownership rights under the grandfather clause. Unlocking Housing Districts To access each housing district, players must complete a brief quest associated with the respective area: The Lavender Beds Complete the level 10 quest "Where the Heart Is (The Lavender Beds)" by Margeria at Bentbranch Meadows in Central Shroud. The Goblet Fulfill the level 10 quest "Where the Heart Is (The Goblet)" by speaking with Imme at Scorpion Crossing in Western Thanalan. The Mist Undertake the level 10 quest "Where the Heart Is (Mist)" from Ahctkoen at the Red Rooster Stead in Lower La Noscea. Shirogane Engage in the level 61 quest "I Dream of Shirogane" given by Tsurubami in Kugane. Access to this area requires progression in the Stormblood expansion storyline. Empyreum Complete the level 60 quest "Ascending to Empyreum" provided by Gondelimbaud near the Foundation aetheryte. Access to this district necessitates substantial advancement in the Heavensward expansion storyline. Types of Housing In Final Fantasy XIV, various housing options cater to different preferences and budgets: Apartments These single-room accommodations, priced at 500,000 gil each, are exclusively available for personal purchase. Apartments offer ample availability, with thousands scattered across each ward, boasting a furniture limit of 100 items. Small Plots These cozy two-story cottages feature a garden with a 20-item outdoor furniture limit and can accommodate one garden patch. Prices range from 3,000,000 to 3,750,000 gil, varying based on location. Each small plot supports up to 200 indoor items and hosts 40 plots per ward. Medium Plots Offering three stories and twice the size of small cottages, medium plots include 14 units per ward, priced between 16,000,000 and 20,000,000 gil. They allow up to 300 indoor items and 30 outdoor items, including two garden patches. Large Plots The pinnacle of luxury, large plots feature three stories and significantly larger dimensions compared to medium plots, accommodating 400 indoor items and 40 outdoor items, along with three garden patches. With only six available per ward, large plots command prices ranging from 40,000,000 to 50,000,000 gil. Private Chambers Functionally akin to apartments, private chambers are rooms purchased within Free Company houses. Priced at 300,000 gil each, these chambers offer the same dimensions and furniture limits as apartments, allowing players to own one alongside an apartment and a personal house. However, departure from the Free Company results in the forfeiture of private chambers. Entering the Housing Lottery In the wake of Patch 6.1, housing acquisition transitioned to a lottery-based system, abolishing the previous method of timing-based availability. To participate in the lottery, visit the desired plot and interact with the placard outside, depositing the requisite gil. Plots one to nine are reserved for Free Companies, while plots 10 to 24 are designated for individual buyers. Each player may bid on only one plot per lottery cycle, and simultaneous applications for both Free Company and personal plots are prohibited. Once entered, withdrawals are not permitted, necessitating careful consideration before committing funds. Monitoring the lottery cycle, spanning nine days in total, involves a five-day submission phase and a subsequent four-day result confirmation period, accessible via the Duty menu's Timers option. Lottery Outcomes and Next Steps At the conclusion of the four-day result confirmation period, return to the plot of interest to ascertain the winning bidder. Successful bidders must finalize the purchase promptly, failing which a 50% refund of the initial deposit is provided. In instances where multiple Free Company members secure plots, only one selection is permitted, with excess plots subject to the 50% refund policy. Unsuccessful bidders receive a full refund and may proceed to explore other housing options during subsequent lottery cycles. Relocation and Demolition Procedures Relocating or demolishing existing properties involves specific protocols: Relocation Players seeking relocation must participate in the lottery process for their desired plot alongside other bidders. Successful relocation grants approximately 15% reimbursement of the former plot's value, with furnishings temporarily relocated to storage. Demolition To demolish a property, access the Housing section in the Social menu, select Estate Settings, and choose the desired estate for demolition. Clearing the premises is mandatory, and no compensation is provided for demolition. Auto-demolition timers, currently inactive since December 2021, govern property retention, deeming private houses abandoned after 45 days of inactivity and Free Company houses after a similar duration of neglect. Navigating Final Fantasy XIV's housing system demands diligence and strategic planning, ensuring a smooth journey towards acquiring and maintaining your dream abode within the game world.
- The Legend of Zelda: Tears of the Kingdom – All North Hyrule Skyview Tower Locations
The Legend of Zelda: Tears of the Kingdom features 15 Skyview Tower locations that, when activated, allow you to fully uncover the Sky and Surface maps for each region. These towers serve as launch points to propel you high into the sky. Many Skyview Towers require you to solve nearby puzzles before activation. Once activated, you can fast travel to the Skyview Tower and use it to easily paraglide to nearby locations. North Hyrule Rospro Pass Tower (-3686, 2342, 0233) The Rospro Pass Skyview Tower reveals the Tabantha and Hebra regions in the northwest. You will likely encounter this tower during the Tulin of Rito Village main quest, which leads you directly to it. It is located up a long road into the Hebra Mountains that begins at the Hebra Trailhead Lodge, north of Rito Village. Pikida Stonegrove Tower (-2304, 3066, 0433) The Pikida Stonegrove Skyview Tower reveals the Hebra region in the far northwest. Before attempting to reach the Pikida Stonegrove Tower, you will need warm gear, warming food, or elixirs. This tower is located far north and slightly east of Hyrule Field. Approach from the southern side, where you will see a broken bridge hanging from the cliffside. Thyphlo Ruins Tower (0344, 3133, 0810) The Thyphlo Ruins Skyview Tower reveals the Eldin region in the north. The Thyphlo Ruins are located due north and slightly east of Hyrule Castle, north of the large Great Hyrule Forest, which you'll need to navigate around on your way. On the west side of Hyrule Castle, a road leads north to the end of Hyrule Gorge. At a fork, this road branches west toward the Tabantha Tundra and east toward the Thyphlo Ruins. The tower is situated upright in the middle of the ruins. Eldin Canyon Tower (1637, 1182, 0225) The Eldin Canyon Skyview Tower reveals the Death Mountain region in the north. It is an easy walk or ride east from Hyrule Castle and is located directly east of the castle. To reach the tower, you will need to climb into the mountains from the road. Ulri Mountain Tower (3493, 2019, 0188) The Ulri Mountains Skyview Tower reveals the Akkala region in the far northeast. It is located due east of Hyrule Castle. Several roads lead to the tower, including one that passes from Hyrule Field up the east side of the castle and then veers right at a crossroads. You can climb to the tower from this road.
- The Legend of Zelda: Tears of the Kingdom – All South Hyrule Skyview Tower Locations
The Legend of Zelda: Tears of the Kingdom features 15 Skyview Tower locations that, when activated, allow you to fully uncover the Sky and Surface maps for each region. These towers serve as launch points to propel you high into the sky. Many Skyview Towers require you to solve nearby puzzles before activation. Once activated, you can fast travel to the Skyview Tower and use it to easily paraglide to nearby locations. South Hyrule Mount Lanayru Tower (3845, -1306, 0539) The Mount Lanayru Skyview Tower reveals the Lanayru region in the southeast. To safely climb to the Mount Lanayru Skyview Tower, you will need to equip two pieces of warm clothing, or have warm elixirs or food. It is located on the far eastern coast, atop Mount Lanayru, the tallest peak in the area, just north of Hateno Village. You can reach the peak by traveling east from Kakariko Village on roads, but you will need to leave the roads to ascend the snowy peak. Rabella Wetlands Tower (2419, -2762, 0222) The Rabella Wetlands Skyview Tower reveals the Necluda region in the southeast. It is located almost due southwest of Hateno Village, in the mountains. The tower is most easily reached by gliding from the Popla Foothills Skyview Tower. Popla Foothills Tower (0603, -2123, 0098) The Popla Foothills Skyview Tower reveals the Necluda region in the southeast. It is located near Kakariko Village, sitting just southwest of the village, over the hills from it. The tower is southeast of Lookout Landing and Hyrule Field. To reach it, approach from the south and east side of the hill where it is perched, as a gradual slope leads straight to it. Gerudo Canyon Tower (-2438, -2182, 1370) The Gerudo Canyon Skyview Tower reveals the Gerudo Desert region in the southwest. It is located in the far southwest corner of Hyrule, southwest of the Hyrule Field Skyview Tower, on a high mesa just southwest of the Great Plateau. Reaching it can be challenging, as the canyon is filled with water. One possible path is a road leading south from the west side of the Great Plateau, which crosses bridges before heading south and looping back up. Alternatively, if you float west from the Hyrule Field Tower, you can ascend high enough on the plateau to glide south to the tower mesa and then climb up to it. Once beneath the tower, it’s easy to access using the ladders and scaffolds on the cliff faces. Gerudo Highlands Tower (-3972, -1250, 0429) The Gerudo Highlands Skyview Tower reveals the Gerudo Highlands region in the southwest. You can paraglide much of the way to the Gerudo Highlands Tower from the Gerudo Canyon Tower. It is best to approach it from the east.
- The Legend of Zelda: Tears of the Kingdom – All Skyview Tower Locations
The Legend of Zelda: Tears of the Kingdom features 15 Skyview Tower locations that, when activated, allow you to fully uncover the Sky and Surface maps for each region. These towers serve as launch points to propel you high into the sky. Many Skyview Towers require you to solve nearby puzzles before activation. Once activated, you can fast travel to the Skyview Tower and use it to easily paraglide to nearby locations. Middle Hyrule Lookout Landing Tower (-0753, -1019, -0064) This tower is hard to miss from the Lookout Landing Skyview Tower. It’s located slightly southeast of Lookout Landing and just south of Mayachin Shrine on a hilltop, surrounded by spiked walls on all sides except one. Hyrule Field Tower (-0701, -1049, 0053) The Hyrule Field Skyview Tower is one of 15 Skyview Towers in *The Legend of Zelda: Tears of the Kingdom*. This tower reveals the portion of Hyrule Field on both Sky and Surface maps, located just to the west of Lookout Landing. Lindor's Brow Tower (-1919, 1241, 0273) Lindor’s Brow Skyview Tower is located due west of Hyrule Castle. You can approach the tower easily, but it is surrounded by a lake or pond on all sides and sits atop a stone column that is difficult to reach without building your own bridge. Upland Zorana Tower (2858, 0582, 0379) The Upland Zorana Skyview Tower is located due east of Hyrule Castle and slightly south. A road from Hyrule Castle leads to the base of this tower, which can also be easily accessed by floating in from the Elden Canyon Skyview Tower. Sahasra Slope Tower (1344, -1170, 0166) The Sahasra Slope Skyview Tower is situated in the foothills east of Hyrule Field. You can easily reach it by crossing the river at a nearby bridge. South Hyrule Mount Lanayru Tower (3845, -1306, 0539) The Mount Lanayru Skyview Tower reveals the Lanayru region in the southeast. To safely climb to the Mount Lanayru Skyview Tower, you will need to equip two pieces of warm clothing, or have warm elixirs or food. It is located on the far eastern coast, atop Mount Lanayru, the tallest peak in the area, just north of Hateno Village. You can reach the peak by traveling east from Kakariko Village on roads, but you will need to leave the roads to ascend the snowy peak. Rabella Wetlands Tower (2419, -2762, 0222) The Rabella Wetlands Skyview Tower reveals the Necluda region in the southeast. It is located almost due southwest of Hateno Village, in the mountains. The tower is most easily reached by gliding from the Popla Foothills Skyview Tower. Popla Foothills Tower (0603, -2123, 0098) The Popla Foothills Skyview Tower reveals the Necluda region in the southeast. It is located near Kakariko Village, sitting just southwest of the village, over the hills from it. The tower is southeast of Lookout Landing and Hyrule Field. To reach it, approach from the south and east side of the hill where it is perched, as a gradual slope leads straight to it. Gerudo Canyon Tower (-2438, -2182, 1370) The Gerudo Canyon Skyview Tower reveals the Gerudo Desert region in the southwest. It is located in the far southwest corner of Hyrule, southwest of the Hyrule Field Skyview Tower, on a high mesa just southwest of the Great Plateau. Reaching it can be challenging, as the canyon is filled with water. One possible path is a road leading south from the west side of the Great Plateau, which crosses bridges before heading south and looping back up. Alternatively, if you float west from the Hyrule Field Tower, you can ascend high enough on the plateau to glide south to the tower mesa and then climb up to it. Once beneath the tower, it’s easy to access using the ladders and scaffolds on the cliff faces. Gerudo Highlands Tower (-3972, -1250, 0429) The Gerudo Highlands Skyview Tower reveals the Gerudo Highlands region in the southwest. You can paraglide much of the way to the Gerudo Highlands Tower from the Gerudo Canyon Tower. It is best to approach it from the east. North Hyrule Rospro Pass Tower (-3686, 2342, 0233) The Rospro Pass Skyview Tower reveals the Tabantha and Hebra regions in the northwest. You will likely encounter this tower during the Tulin of Rito Village main quest, which leads you directly to it. It is located up a long road into the Hebra Mountains that begins at the Hebra Trailhead Lodge, north of Rito Village. Pikida Stonegrove Tower (-2304, 3066, 0433) The Pikida Stonegrove Skyview Tower reveals the Hebra region in the far northwest. Before attempting to reach the Pikida Stonegrove Tower, you will need warm gear, warming food, or elixirs. This tower is located far north and slightly east of Hyrule Field. Approach from the southern side, where you will see a broken bridge hanging from the cliffside. Thyphlo Ruins Tower (0344, 3133, 0810) The Thyphlo Ruins Skyview Tower reveals the Eldin region in the north. The Thyphlo Ruins are located due north and slightly east of Hyrule Castle, north of the large Great Hyrule Forest, which you'll need to navigate around on your way. On the west side of Hyrule Castle, a road leads north to the end of Hyrule Gorge. At a fork, this road branches west toward the Tabantha Tundra and east toward the Thyphlo Ruins. The tower is situated upright in the middle of the ruins. Eldin Canyon Tower (1637, 1182, 0225) The Eldin Canyon Skyview Tower reveals the Death Mountain region in the north. It is an easy walk or ride east from Hyrule Castle and is located directly east of the castle. To reach the tower, you will need to climb into the mountains from the road. Ulri Mountain Tower (3493, 2019, 0188) The Ulri Mountains Skyview Tower reveals the Akkala region in the far northeast. It is located due east of Hyrule Castle. Several roads lead to the tower, including one that passes from Hyrule Field up the east side of the castle and then veers right at a crossroads. You can climb to the tower from this road.
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