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- Phil Spencer Remains Oddly Silent on Final Fantasy VII Remake Xbox Port
During an interview at Gamescom 2023, Xbox head Phil Spencer engaged with IGN today, addressing the new affiliation between Xbox and Square Enix. Queries arose about the potential arrival of Final Fantasy 7 Remake on Xbox. In response, Spencer chose to avoid delving into the specifics of Final Fantasy 7 Remake, citing the necessity to navigate "business deals and relationships." Instead, he utilized the opportunity to commend Square Enix for their prominent support of Xbox at the recent Final Fantasy XIV Fan Festival in July. Spencer acknowledged the expectations of Xbox purchasers to have confirmation of anticipated games, lauding Square Enix's commitment to the Xbox platform, particularly due to historical cases where such assurances were lacking, with Square Enix being a notable example. Expressing the extensive engagement with Square Enix, Spencer acknowledged the presence of pending business negotiations and relationships pertinent to certain games. He highlighted the significance of Square Enix's CEO and the producer of Final Fantasy 14's presence during discussions, emphasizing their dedication to the Xbox partnership. While he refrained from applying pressure, Spencer revealed his optimism about the partnership, indicating that Square Enix would find its stride. He underscored the importance of Square Enix's commitment to Xbox, echoing sentiments from the community. Considering that over three years have passed since Final Fantasy 7 Remake's debut on PlayStation, without a presence on Xbox, the impending arrival of Final Fantasy 14 on Xbox raises prospects for the eventual arrival of FF7 Remake on Microsoft's consoles. As the collaboration with Square Enix unfolds in the upcoming weeks, months, and years, the outcome remains uncertain. Enthusiastically, there is a collective hope that Phil Spencer's influence will facilitate the introduction of Final Fantasy 7 Remake to Xbox in the foreseeable future.
- Todd Howard: "Starfield Only Became Fun to Play Last Year"
After its initial announcement at the 2018 E3 event, Starfield captured the imaginations of many. The game promised a vast, interplanetary adventure with thousands of planets and diverse extraterrestrial characters. Enthusiastic gamers eagerly awaited the chance to dive into this open space RPG, leading them to implore the developers for a prompt release. However, instead of an early launch, fans were met with a series of delays. These setbacks, though frustrating, were essential decisions to ensure a polished product, as revealed by game director Todd Howard. During an interview with British GQ, Howard openly shared that the feeling of fun and enjoyment while playing Starfield only truly materialized recently, specifically over the past year. This acknowledgment sheds light on the necessity of the repeated launch delays, which aimed to prevent a situation similar to the Fallout 76 debacle. Howard reflected on his initial expectation of quicker problem-solving, detailing that most of the delays were attributed to refining the game's overall flow. He likened the process to sculpting, steadily refining the raw material into something magical. Despite the prolonged journey and the hardships that the development team faced, Starfield is now on the brink of release, with an announced launch date. The path to this highly anticipated moment required immense dedication, as the developers had to start from scratch in creating all the game's content. Design director Emil Pagliarulo revealed that it took years for Starfield to begin taking shape. Howard echoed this sentiment, emphasizing the difficulty of creating content that isn't immediately visible on the screen. Thankfully, despite the challenges and setbacks, the developers' unwavering commitment has led to Starfield becoming one of the most highly anticipated releases in gaming history. While awaiting the game's arrival, a touch more patience is required before players can immerse themselves in the wonders of the Settled Systems. In the interim, you can explore our guides on various aspects of the game, such as the Starfield Freestar Collective faction, the captivating Starfield Gagarin planet, and the intricate Starfield Ryujin Industries.
- Our Initial Thoughts on the PlayStation Portal
We're eagerly anticipating the PlayStation Portal and the top PS5 games we're excited to experience on this upcoming handheld console. Sony's imminent launch of its first handheld system in nearly 12 years has captured our attention. Despite the initial reservations about a handheld streaming device, our enthusiasm has grown, thanks in part to the impressive game selection available on the PlayStation 5. Here's a glimpse of the games we're eagerly anticipating on the PlayStation Portal. Similar to the capabilities of the PSP and PS Vita, PlayStation's next handheld console will allow players to enjoy games from their main console on the handheld screen. However, this time, the gaming experience will be entirely facilitated through device-to-device streaming, distinguishing it from the native approach seen with the Nintendo Switch. The PlayStation Portal seems tailor-made for single-player games, eliminating the need for the precision and low latency essential in online gaming. The handheld's screen can showcase visuals up to 1080p at 60FPS, a standard that, while quite appealing, leaves us pondering the potential of a 4K display. Nonetheless, given the compact screen size, we find it to be a negligible concern.
- Gabe Newell Makes New Comments on Half-Life 3
Valve has recently unveiled its commemorative 25th-anniversary documentary on the creation of Half-Life, shedding light on the early phases of the game's development. During this retrospective, Gabe Newell underscored the significance of postponing the game's release, emphasizing this point. Newell articulated, "Temporary lateness is far preferable to a permanent subpar outcome. Rushing a product out the door isn't aligned with our company ethos or the standards we aspire to uphold in our relationship with our audience." Interestingly, this sentiment echoes the famous quote often attributed to Shigeru Miyamoto, "A delayed game is eventually good, but a rushed game is forever bad". Newell himself has expressed admiration for Miyamoto, acknowledging the influence of Miyamoto's games on his own development skills. Regarding the elusive Half-Life 3, fans continue to anticipate its arrival. Despite sporadic glimpses like concept art, official confirmation of the third installment has remained absent for over 16 years. Speculation arises whether a teaser might emerge around Half-Life 2's 20th anniversary, prompting hope and curiosity among enthusiasts. Furthermore, as a limited-time offer, Half-Life is currently available for free on Steam until November 20. This game, despite its prolonged development, transformed into a masterpiece and contributed significantly to shaping Valve's identity. Notably, the game has received updates featuring new content and enhancements, enhancing the experience for both longtime fans and newcomers alike.
- Hogwarts Legacy Shamelessly Snubbed at The Game Awards
The imminent arrival of The Game Awards (TGAs) for 2023, scheduled for early December, marks Geoff Keighley's pinnacle show of the year. While this year's Game of the Year (GOTY) Nominations boast an array of exceptional titles, some notable heavyweights, including the much-anticipated Hogwarts Legacy, have been conspicuously absent, causing disappointment among fans. Hogwarts Legacy is not the sole casualty, as Final Fantasy 16 also found itself omitted, despite being a strong contender for nomination. Certainly, this year's nominations showcase some of the finest games ever crafted. It's essential to acknowledge that the exclusion of Hogwarts Legacy doesn't solely rest on TGAs. The year 2023 has undeniably been a standout year in video game history, marred only by the ongoing industry layoffs. However, amidst this, one could argue that Hogwarts Legacy deserved a spot among the nominated masterpieces. Hogwarts Legacy garnered universal critical acclaim upon its release, embraced by Harry Potter enthusiasts for its immersive portrayal of the wizarding world. Portkey Games exceeded expectations, delivering a game of exceptional quality. Despite the controversy surrounding J.K. Rowling, the game distanced itself from the author, but this, coupled with relatively subdued marketing compared to other major releases like Spider-Man 2 or Alan Wake 2, posed challenges. Despite these obstacles, Hogwarts Legacy achieved remarkable success, selling over 12 million copies within two weeks of its release, generating a staggering revenue of over $1 billion as of May 2023. Meanwhile, contenders such as Nintendo's The Legend of Zelda: Tears of the Kingdom, Larian Studios' Baldur's Gate 3, and Insomniac Games' Spider-Man 2 may emerge as potential GOTY winners. While all are sequels to established franchises that have pushed their genres forward, Hogwarts Legacy stands out for its unique scope. If any game could make way for Portkey's enchanting adventure, it might be either Alan Wake 2 or Super Mario Wonder.
- The Star Wars Game Still Getting Updates After 17 Years
Petroglyph, the developer behind Star Wars: Empire at War, has surprised fans by revisiting its 17-year-old real-time strategy game with a series of unexpected updates. Originally released in 2006, Empire at War is situated between Star Wars: Episode 3 - Revenge of the Sith and Star Wars: Episode 4 - A New Hope, centering on the conflict between the Empire and the Rebels. Despite online functionality being discontinued in 2014, multiplayer was reintroduced three years later on the Steam version, accompanied by workshop support. In November 2023, a "maintenance patch" was released for Empire at War, addressing minor bugs, making player balance adjustments, and optimizing performance. Building on this, Petroglyph took a significant step forward this week, delivering the most substantial update the game has seen in years. The latest patch transitioned both Empire at War and its expansion, Forces of Corruption, from 32-bit to 64-bit applications. According to the developer, this conversion aims to resolve various out-of-memory bugs and crashes that players had been encountering. Petroglyph also tackled multiplayer out-of-sync issues, enhancing stability, and implemented numerous gameplay fixes to address balance and incorrect unit behavior. The shift to 64-bit has generated anticipation among fans for a potential resurgence in modding interest. While Star Wars: Empire at War may be considered an aged RTS, it maintains a dedicated player base, boasting around 2,000 concurrent players on Steam at any given moment—sufficient for multiplayer functionality. Speculation is now arising among fans about the possibility of a remake or sequel from Petroglyph, although the developer has noticeably increased its focus on Empire at War in recent years. The commitment to supporting such an old game is commendable, especially considering Petroglyph's more recent releases, including 2023's The Great War: Western Front and the well-received 2020 Command & Conquer Remastered Collection.
- Valve Tells Consumers "Stop Inhaling Steam Deck Fumes"
In the ever-evolving world of handheld gaming, the Steam Deck has emerged as a powerhouse, capturing the hearts of gamers with its impressive performance. However, it's not just the raw power that sets this device apart; there's a peculiar allure emanating from its rear vents that has turned into a distinctive characteristic among its users. The aromatic phenomenon has taken the Steam Deck community by storm, as enthusiasts openly confess to savoring the unique scent wafting from the device's vents. This peculiar pastime has become so entrenched in Steam Deck culture that it has birthed a viral meme. But now, Valve, the mastermind behind this handheld marvel, has weighed in on the unexpected trend. Responding to concerns raised by Redditor u/Metapod100 about potential health risks associated with inhaling the vent fumes, Valve made an official statement through Steam's spokesperson on the r/SteamDeck subreddit. The verdict: while the fumes themselves pose no active health risks, directly sniffing them is not a recommended practice. In the statement, Valve delivered a cautionary message: "As with all electronics, it is generally not recommended you inhale the exhaust fumes on your device. While there are no safety concerns with general usage, directly inhaling the device’s vent fumes should be avoided." Despite the advisory, Valve acknowledges the prevailing trend of "huffing" Steam Deck vent fumes within the gaming community, treating it as an inside joke and meme. The company, however, remains steadfast in advising against the practice, even though the scent may be oddly pleasant and seemingly harmless. The Steam spokesperson emphasized the potential health risks, urging addicted gamers to "refrain from this behavior for the safety of your health." Yet, the response has sparked a spectrum of reactions within the Steam Deck community. Some users, fully embracing the humor, contemplate being buried with their Steam Decks akin to a knight and their sword. Others, defiant in their dedication, refuse to part ways with the aromatic habit. There's even a faction of discontented users upset with Valve for discouraging the cherished practice of inhaling the portable's fumes. In this light-hearted yet peculiar thread, it's worth noting that no extensive research has been conducted on the long-term effects of directly inhaling Steam Deck vent fumes. Perhaps this uncertainty is why Valve is taking a stand against the practice, aiming to safeguard players from potential risks associated with the meme or the scent itself. However, as the beloved aroma fades over time, the future of this fragrant affair remains shrouded in mystery.
- James Gunn Comments on the Future of Rocksteady's Arkham Universe
With the tantalizing title "Kill the Justice League," the impending Suicide Squad game emerges as a potential swan song for Rocksteady Studios' Arkham universe, which made its grand entrance with the acclaimed Batman: Arkham Asylum in 2009. The departure of Rocksteady's co-founders, coupled with the ominous title, raises questions: is DC bidding farewell to the Arkhamverse? Fear not, as the answer comes from the top echelons of DCU, with James Gunn at the helm of all things DC, including the gaming realm. In a now-deleted Instagram reply, Gunn quashed any speculation about Suicide Squad: Kill the Justice League serving as the final chapter in the Rocksteady-built universe. However, the deletion of the response adds a layer of intrigue – did Gunn hastily post, misread the situation, or tread into spoiler territory? While the specifics remain elusive, this deleted exchange marks the first official acknowledgment that the Arkhamverse may see more games in the pipeline. The burning question arises: will the Suicide Squad's mission to eliminate the Justice League fall short? In the ever-resilient world of comics (and at times, games), death is seldom permanent, making any bets against the Justice League's survival a risky endeavor. As the Suicide Squad gears up for its high-stakes showdown, the shadows of uncertainty cast by Gunn's deleted response only intensify the anticipation for the game's release. Whether this signals a continued legacy for the Arkham universe or a new dawn for DC gaming, only time will unveil the fate that awaits both the Squad and the Justice League in this bold, high-octane adventure.
- Activision Faces Backlash Over Mandatory Return-to-Office Policy for QA Workers
The ABK Workers Alliance has taken a stand against Activision's recent decision to enforce a full return to the office for quality assurance (QA) workers involved primarily with Call of Duty titles. This move, affecting QA teams in Minneapolis, Austin, and El Segundo, has drawn criticism from employees, with the ABK Workers Alliance accusing the gaming giant of insufficiently supporting workers who seek to retain their jobs while working remotely for various reasons. Initially allowing hybrid work arrangements, Activision's sudden shift requires QA workers to be in the office five days a week starting late January. The company is offering severance packages to those who opt to leave due to the mandate. According to an email viewed by IGN, Activision justifies the decision by claiming that the central QA team is more effective in-office, citing improved broadband speeds, team engagement, and better hardware access. The ABK Workers Alliance's response argues that many QA employees have sought permanent work-from-home accommodations due to factors such as disability and financial issues. Despite their efforts, numerous requests have allegedly been denied, leading to what the Alliance terms a "soft layoff" for many employees. In a statement, the ABK Workers Alliance emphasizes the impact on those who were hired during lockdowns and live a considerable distance from offices, foreseeing adverse effects on finances and work-life balance due to the mandatory return. Activision's offer of a one-time separation package has been met with skepticism. QA employee Kate Anderson criticizes the mandate for neglecting the needs of vulnerable employees. Another anonymous QA employee questions the company's commitment to diversity, equity, and inclusion (DE&I), highlighting the successful remote work of the majority of the team in 2021 and 2022. Andrew Snell, a QA tester, disputes Activision's claim that in-office work led to recent successes, pointing out that sales records were set during the remote work period. Concerns about the future and potential layoffs are prevalent among Snell's co-workers. Activision's response to the controversy emphasizes their commitment to supporting employees with disabilities and differing abilities, claiming to offer appropriate accommodations for essential job functions. The clash between Activision and its workers is not new, with the ABK Workers Alliance forming in response to a lawsuit alleging discrimination and harassment against the company. The Alliance has been involved in organizing walkouts and supporting unionization efforts, while Activision's parent company, Microsoft, recently pledged union neutrality. As companies grapple with return-to-office mandates, the ABK Workers Alliance argues against a one-size-fits-all approach, advocating for decisions to work from home or return to the office to be made on an individual basis, considering each employee's needs.
- Max Payne Actor, James McCaffrey, Passes Away at 65
Iconic Max Payne actor, James McCaffrey, has tragically passed away at the age of 65, as reported by TMZ. The seasoned actor, known for his commanding presence and remarkable talent, left an indelible mark on the entertainment industry. In a statement shared by TMZ, McCaffrey's representative revealed that the actor succumbed to bone marrow cancer on Sunday, December 17, surrounded by loved ones. A protege of Dick Wolf and a graduate of the Actor's Studio, McCaffrey enjoyed a successful 35-year career in both television and film. Despite his enduring passion for character creation, his undeniable good looks often propelled him into leading man roles. Kevin Dillon, famed for his portrayal of Johnny "Drama" Chase in HBO's Entourage, took to Instagram to announce McCaffrey's passing, expressing gratitude for having known the actor and referring to him as a dear friend. McCaffrey's impact extended beyond the screen, notably through his portrayal of Max Payne in Remedy's three-game series, as well as roles in other Remedy titles such as Alan Wake and Control. His most recent contribution was as the voice of Alex Casey in the upcoming Alan Wake 2, a character whose physical appearance is based on Remedy's own Sam Lake. Remedy, expressing deep sorrow, shared a heartfelt statement on X/Twitter, acknowledging McCaffrey's immense talent and the lasting impact he had on the community. Sam Lake, a long-time collaborator, expressed his heartbreak over the loss of a brilliant actor and dear friend, highlighting McCaffrey's pivotal roles in various Remedy projects. Rockstar Games, the publisher behind the Max Payne series, also paid tribute, stating, "Rest in Peace James McCaffrey, the inimitable and commanding presence who brought Max Payne to life." Beyond his video game contributions, McCaffrey enjoyed a diverse career in TV and film, including his role as Jimmy Keefe in Rescue Me. He is survived by his wife Rochelle Bostrom and daughter Tiernan, leaving behind a legacy that will be remembered and cherished by fans and colleagues alike.
- Persona 5 Series Surpasses 10 Million in Sales
The Persona 5 subseries has achieved a remarkable milestone, surpassing 10 million units in sales after the release of Persona 5 Tactica in November 2023, according to an announcement from publisher Atlus on X/Twitter. The achievement was commemorated with a special illustration by series artist Shigenori Soejima, featuring the charismatic Persona 5 protagonist Joker and his feline companion, Morgana. Atlus expressed gratitude to the dedicated fanbase, stating, "The worldwide sales of the Persona 5 series have surpassed 10 million units. To celebrate, check out this special thank-you illustration from Shigenori Soejima. Thank you so much to our players for your continued support." It's important to note that the Persona 5 series encompasses the fifth main entry and its associated spin-offs, excluding titles like Persona 3 or Persona 4 Golden from the sales tally. The series has seen the release of four spin-offs alongside Persona 5, including the rhythm game Dancing in the Starlight, the expanded Royal edition, the Dynasty Warriors-style action game Strikers, and the tactical role-playing game Tactica. While specific sales figures for Tactica haven't been disclosed by Atlus, it is speculated that the November launch played a pivotal role in propelling the series beyond the 10 million mark. Looking ahead, Atlus is capitalizing on the momentum by releasing a remake of the third installment titled Persona 3: Reload on February 2, 2024. This ground-up remake promises a fresh experience with a new voice cast, updated graphics, and more. Unveiled at the 2023 Xbox Games Showcase, Persona 3: Reload specifically recreates Persona 3, omitting features introduced in Persona 3 FES or Persona 3 Portable, such as a female protagonist and additional content. The announcement follows a series of rumors and a final leak preceding the event.
- PS5 Surpasses 50 Million Units Sold
In a stunning achievement, the PlayStation 5 has crossed the 50 million units sold mark, signaling a potential triumph over its predecessor, the record-breaking PlayStation 4, according to Sony. November proved to be a pivotal month, marking Sony's best-ever sales for the PS5, now in its fourth year on the market, as reported by Reuters. Sony has boldly set a target of selling 25 million PS5 consoles by the end of the current financial year on March 31, 2024. Eric Lempel, Senior Vice President for Global Marketing, Sales, and Business Operations at Sony Interactive Entertainment, expressed confidence despite initial skepticism, stating to Reuters, "We are still pushing really hard, and I think we will have a record-breaking year no matter where we end up." Lempel further asserted to the Financial Times that the PS5 is on track to surpass the PS4, which has sold 117 million units since its 2013 launch. "I think we have the ability to get there," he stated, emphasizing the robust demand and momentum the PS5 has sustained. The PS5 reached the 50 million milestone on December 9, accomplishing this feat in 161 weeks since its November 2020 launch, just one week after the PS4 achieved the same milestone. While Sony revels in the PS5's success, its console rival Microsoft faces challenges with declining Xbox sales in Europe, with no recent updates on Xbox Series X and S sales. Analysis by Ampere, as cited by the Financial Times, indicates that PS5 sales grew by about 65%, reaching 22.5 million units this year, while Xbox sales fell approximately 15% to 7.6 million units. This stark contrast positions the PS5 as outselling the Xbox Series X and S by nearly three to one. With the recent acquisition of Activision Blizzard for a staggering $69 billion, Microsoft now commands some of the gaming industry's biggest franchises, including Call of Duty, Diablo, Halo, World of Warcraft, and The Elder Scrolls. This acquisition has undoubtedly bolstered Microsoft's gaming portfolio and sets the stage for a strategic push into the gaming subscription realm with Game Pass. In contrast, Sony continues to thrive on the success of its single-player PS5 exclusives, such as Marvel's Spider-Man 2, which set records as the fastest-selling PlayStation Studios game ever. However, Sony faces challenges, including a recent data breach involving Insomniac, the release of confidential information, and uncertainty surrounding its live-service initiatives following the cancellation of The Last of Us multiplayer project. As the gaming industry evolves, the competition between Sony and Microsoft remains fierce, with each company charting its own course in the dynamic landscape of interactive entertainment.
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