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- Ubisoft's Bold Strategy: New Assassin’s Creed Game Every Six Months for the Next Decade?
Ubisoft has faced significant challenges recently, and its decision to delay Assassin’s Creed Shadows is a clear sign that the company is re-evaluating its approach to game releases. Now, reports suggest Ubisoft plans to intensify its focus on the Assassin’s Creed franchise, with potential plans to release a new entry every six months for years to come. According to insider Tom Henderson on the Xbox Two + One podcast, Ubisoft has a “strong” lineup of games slated for release, covering major franchises like Ghost Recon , Far Cry , and Rayman . The plan also includes multiple Assassin’s Creed titles, such as Assassin’s Creed Shadows , Hexe , and Invictus . Henderson shared that Ubisoft’s vision could involve launching a new Assassin’s Creed every six months over the next ten years. “They’ve got Assassin’s Creed Shadows, Assassin’s Creed Invictus next year, Assassin’s Creed Hexe, a remake of Assassin’s Creed: Black Flag, and they plan to release a new Assassin’s Creed roughly every six months for the next ten years,” said Henderson. As with any rumor, this plan might not come to fruition. However, given Henderson’s strong track record, Ubisoft may be seriously considering this aggressive release strategy. If it moves forward, the franchise could see up to 20 new titles over the next decade. Originally, Assassin’s Creed Shadows was set to launch on November 15, 2024. Following setbacks and lessons learned from the troubled release of Star Wars Outlaws , Ubisoft has pushed the release date to February 14, 2025.
- Square Enix Embraces Multi-Platform Simultaneous Releases with Fantasian: Neo Dimension
Square Enix is shifting to launch its games simultaneously across all platforms, starting with Fantasian: Neo Dimension as the first project to follow this approach. In an interview with 4gamer.net , Square Enix producer Naoki Yoshida discussed which platform might host the largest player base for Fantasian: Neo Dimension. He expects the Switch to be the most popular choice, noting the game’s portability and ease of play. For instance, Yoshida explained that players can progress through the story on the go, such as while commuting on a train, storing encounters in separate dimensions and saving combat for when they’re back home. He added that devices like the Steam Deck will also be well-suited for this style of play. Yoshida also shared that Square Enix is aiming to attract a younger audience, with hopes that the game will resonate on the Switch. However, he encouraged fans to try Fantasian: Neo Dimension on other platforms as well. Square Enix plans to release an Xbox Series X|S version of Fantasian: Neo Dimension at the same time as the other platforms, signaling the start of a broader commitment to multi-platform simultaneous launches for future games. When asked about classic games he’d like to see reimagined or re-released, Yoshida, a fan of Yasumi Matsuno’s work, expressed interest in making Vagrant Story and Final Fantasy Tactics available on modern platforms so new generations can experience them. While Yoshida isn’t personally drawn to remakes or remasters, he feels it’s important to preserve classic games so they can endure over time.
- Star Citizen Producer Dies
Rupert Easterbrook, a highly respected figure in the games industry with a career spanning 40 years, has passed away. Best known for his role as producer on Star Citizen , Easterbrook began his journey in gaming as an associate producer at EA back in 1987. The news was shared by veteran game developer Jane Whittaker, known for her work on the Atari Jaguar’s Alien vs. Predator. In a LinkedIn post, Whittaker wrote, “It is with the deepest sadness that I can confirm the passing of video game industry veteran Rupert Easterbrook. Rupert passed away suddenly, and I have been asked to share funeral arrangements when they are available.” Whittaker paid further tribute on Twitter, stating, “Deeply saddened to share the passing of Rupert Easterbrook, producer of Star Citizen and Populous , Powermonger producer at EA, and founder of EA Europe. Condolences to his family and friends.” Easterbrook's career highlights include founding EA's UK branch and holding senior production roles at companies like Sony, SEGA, and Take-Two Interactive. Recently, he joined Luminaries Entertainment after leaving Star Citizen , where he contributed to multiple unannounced projects—one of which has now reached the prototype stage. Although not widely recognized by gaming fans, Easterbrook’s influence has been monumental, particularly during gaming’s rise in the 3D era. His contributions helped shape many beloved games throughout the 90s and early 2000s. As a legacy, Star Citizen , one of Easterbrook’s final projects, continues its development, with its single-player campaign, Squadron 42 , anticipated for release in 2026.
- Sony Shuts Down Firewalk and Neon Koi Studios Following Concord's Disappointing Launch
Sony is closing Firewalk Studios, the developer of the PlayStation title Concord , which went offline last month following a difficult launch. PlayStation’s Head of Studios, Hermen Hulst, informed staff that Firewalk Studios, along with the mobile-focused Neon Koi studio, will be shut down, impacting approximately 210 employees, according to Bloomberg. “We have spent considerable time these past few months exploring all our options,” said Hulst. “After much thought, we have determined the best path forward is to permanently sunset the game and close the studio. I want to thank all of Firewalk for their craftsmanship, creative spirit, and dedication.” Hulst noted that Concord did not meet Sony’s performance expectations and stated that the company would “take the lessons learned from Concord and continue to advance our live-service capabilities to drive future growth in this area.” Concord , which launched on August 23rd for PS5 and PC, struggled with low sales and player engagement, leading Sony to take it offline by September 6th. Sales estimates were under 25,000, with a peak of only 697 concurrent players on Steam, even lower than The Lord of the Rings: Gollum at launch. Neon Koi, originally known as Savage Game Studios before Sony’s acquisition in 2022, was working on an unannounced AAA live-service mobile action game. Despite Hulst affirming that mobile remains a growth priority for Sony, the game will no longer move forward. “With this re-focused approach, Neon Koi will close, and its mobile action game will not be moving forward,” Hulst said. “Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization.” Some affected employees may find roles within Sony’s other studios, while others will join the many game industry professionals facing layoffs in recent years.
- The Battle to Preserve Video Games: Legal Setbacks Hinder Progress
The task of preserving video games is not typically undertaken by major corporations but rather driven by dedicated community efforts relying on their own resources. For many preservationists, simply documenting and maintaining the legacy of digital media is a compelling reason to protect this part of history, especially as gaming is increasingly recognized as a form of art. However, safeguarding these games has become more challenging, particularly following recent decisions by authorities and industry groups. The Video Game History Foundation recently announced that the U.S. Copyright Office has denied a proposed exemption to the Digital Millennium Copyright Act (DMCA), which would have facilitated the preservation of video games. Over the past three years, the foundation, alongside the Software Preservation Network (SPN), has advocated for legalizing digital access to video games stored in libraries and large archives. Their proposal included a secure, in-person registration process to ensure only authorized individuals could access these materials. Despite this, companies represented by the DVD Copy Control Association and the Entertainment Software Association (ESA) opposed the proposal. Industry representatives argued that there was a "significant risk that preserved video games would be used for recreational purposes." They also claimed that broadening the exemption would give preservation groups excessive discretion over how to provide remote access, without sufficient safeguards to limit usage strictly to education or research. Additionally, they expressed concern that removing the restriction on physical premises could negatively impact the existing market for older video games. In response, the Video Game History Foundation expressed disappointment, noting that "around 87 percent of video games released in the United States before 2010 remain out of print." The foundation also criticized the ESA, accusing the gaming industry’s "absolutist position—which the ESA’s own members have declined to publicly endorse—of forcing researchers to seek extra-legal means to access the vast majority of out-of-print video games that are otherwise unavailable." Despite this setback, the foundation remains committed to its mission and called on industry members who care about video game preservation to join their efforts.
- Geoff Keighley Explores the Possibility of Xbox's Gaming Strategy Evolution
Geoff Keighley, the renowned figure in the gaming industry, recently took to Twitter Spaces to weigh in on the swirling rumors surrounding Microsoft's purported plan to shake up the exclusivity landscape for Xbox games. While Keighley admitted he wasn't privy to insider information, he delved into the speculation with his trademark insight. Suggesting that Xbox's leadership likely has the best interests of the gaming community at heart, he acknowledged that business realities often necessitate unexpected shifts, even if they seem at odds with a company's ethos. Dispelling notions of impending doom, Keighley speculated that Microsoft might be exploring new avenues, possibly testing the waters with multi-platform releases or timed exclusivity windows. Drawing parallels to Hollywood's distribution models, he hinted at a potential evolution in how games are marketed and consumed, especially with the rise of subscription services like Game Pass. Despite potential challenges in synchronizing release schedules, Keighley emphasized the opportunities such experiments afford game creators. He addressed concerns about funding, noting that while Xbox may be part of a trillion-dollar corporation, individual game budgets and profitability still undergo meticulous scrutiny. Intriguingly, Keighley pondered whether the notion of exclusivity is shifting from hardware sales to subscription drives, prompting a reevaluation of what constitutes the gaming platform itself. With the anticipation surrounding upcoming titles like Indiana Jones and the Great Circle, the prospect of Xbox's evolving strategy looms large in the minds of gamers and industry insiders alike. While uncertainties abound, Keighley hinted at an imminent reveal, teasing insights from Xbox's CEO Phil Spencer in the coming week.
- Project: Severed Chains Unleashes The Legend of Dragoon on PC in Stunning 4K Glory
A dedicated team of modders has emerged from the depths of the internet to deliver an unofficial PC port of the beloved 32-bit Playstation JRPG, The Legend of Dragoon. Dubbed Project: Severed Chains, this ambitious undertaking brings Sony's classic gem to the PC platform with a host of enhancements that are sure to delight fans old and new alike. This unofficial PC rendition boasts native 4K resolutions and silky smooth 60 frames per second gameplay, elevating the visual experience to unprecedented heights. But that's not all - players can already dive into this reimagined adventure, as the port is available for download right now. For those unfamiliar with The Legend of Dragoon, it's a title that shares similarities with iconic 32-bit classics like Final Fantasy and Resident Evil, featuring pre-rendered backgrounds and a unique blend of turn-based combat and real-time commands. And no, despite the name, it has absolutely nothing to do with Panzer Dragoon. What sets Project: Severed Chains apart is its meticulous attention to detail. This isn't just a simple emulation; it's a reverse-engineered masterpiece, a complete reconstruction of the game's engine that pushes the boundaries of what's possible in a fan-made endeavor. Expect enhanced audio quality, precise controller input, and full mouse support for seamless navigation through menus. And say goodbye to pesky loading screens, as this port aims for near-instantaneous saves with unlimited slots to ensure your journey is uninterrupted.
- Persona 3 Reload – Xbox Series X Review
Atlus once again takes center stage with Persona 3 Reload, breathing new life into their iconic RPG from 2006 with a fresh and contemporary visual makeover. While the game's essence remains unchanged, both its strengths and weaknesses are brought to the forefront in this revitalized edition. Back in 2006, Persona 3 made waves on the PlayStation 2, setting a new standard for Japanese role-playing games. Introducing a novel emphasis on social interactions alongside demon-taming and dungeon exploration, the game paved the way for future installments in the series. However, it wasn't until Persona 5's release that these elements truly blossomed, offering players a deeply immersive experience akin to a second life. Persona 3 Reload endeavors to bridge that gap, introducing meaningful changes to elevate the game to new heights. Atlus tackles the absence of Social Links with male housemates by introducing Link Episodes, providing deeper interactions with key characters like Junpei, Akihiko, and Ken. This addresses a notable oversight in the original release, where only female housemates were deemed 'date-worthy' – a notion thankfully consigned to the past. Moreover, the game's social environments, including Gekkuokan High School and Tatsumi Port Island, have undergone significant expansion, offering players richer experiences and a more immersive world to explore. Gone are the days of dull settings; now, bustling with activity, these locales provide the quintessential high school experience. While Persona 3 Reload borrows heavily from the polished mechanics of Persona 5, particularly in its sleek graphics and menus, it falters somewhat in its dungeon crawling aspect. Unlike the intricately designed Palaces of Persona 5, the remake remains rooted in exploring the infamous Tartarus – a towering dungeon that emerges during the enigmatic Dark Hour, where players confront Shadows and unravel its mysteries. Navigating Tartarus is no easy feat; it demands dedication and a fair share of grinding. Fusing Personas, collecting experience points, and strategizing against formidable Shadows are essential to progress. However, Atlus alleviates some of the tedium with quality-of-life improvements, offering visually diverse environments and enhancing turn-based combat mechanics. Speaking of combat, Persona 3 Reload introduces the Shift mechanic, akin to Persona 5's Baton Pass, allowing players to pass turns and execute powerful attacks with precision. The addition of Characteristic abilities and Theurgy attacks further enriches the strategic depth of combat, ensuring engagements remain engaging and dynamic. But where Persona 3 Reload truly shines is in its narrative and character development. Boasting arguably the strongest story in the franchise, the game delves into profound themes of identity and mortality, drawing parallels with acclaimed anime like Death Note and Full Metal Alchemist Brotherhood. The diverse cast of characters, each grappling with their own inner demons, fosters genuine and earned relationships, setting Persona 3 apart from its successors. Despite its initial pacing and the grind of Tartarus, Persona 3 Reload is a journey worth undertaking. The payoff is manifold, with poignant storytelling and complex character dynamics awaiting those who persevere. While Atlus may not have completely reinvented the wheel with this remake, they've undoubtedly crafted a polished and visually stunning experience that pays homage to a beloved classic. Final Score:
- Microsoft Fires Back at FTC's Allegations Amidst Legal Battle for Activision Blizzard Acquisition
In the ongoing legal saga surrounding Microsoft's bid to acquire gaming giant Activision Blizzard, the tech titan's legal team has launched a robust response to allegations leveled by the Federal Trade Commission (FTC) just a day ago. The FTC, seeking to overturn a federal court's decision denying a preliminary injunction against the acquisition, penned a scathing letter to the 9th Circuit Court of Appeals, accusing Microsoft of deceptive tactics regarding its commitment to potentially divest Activision Blizzard if necessary. At the heart of the matter is a recent wave of layoffs, affecting around 1,900 employees within Microsoft's gaming division, including many from the recently acquired Activision Blizzard. The FTC contends that these layoffs contradict Microsoft's earlier claims of being prepared to spin off Activision Blizzard if mandated. The company vehemently rebuked the FTC's assertions, arguing that the regulator's claims are "incomplete and misleading." Microsoft's legal team maintains that Activision Blizzard had already been planning significant job cuts independently, aligning with broader industry trends. Furthermore, Microsoft emphasized its commitment to honoring its representations to the court, asserting that it continues to operate Activision Blizzard with the possibility of divestment in mind, despite recent layoffs. Meanwhile, the legal wrangling extends beyond the FTC's accusations. Law firms behind the "Gamers' lawsuit" have sought a temporary restraining order against further Microsoft layoffs, with a status conference scheduled before Judge Jacqueline Scott Corley for March 14. Despite the legal turbulence, Microsoft presses forward with its vision for Xbox's future, teasing an upcoming event next week. Amidst industry-wide layoffs affecting major players like Sony, Bungie, and Epic Games, Microsoft's acquisition of Activision Blizzard remains a pivotal point in the ever-evolving landscape of gaming. As the legal drama unfolds, the industry awaits the next twist in this high-stakes game of corporate maneuvering and regulatory scrutiny.
- Starfield Almost Loses Entire Steam Playerbase in Just 6 Months
Bethesda's highly anticipated space epic, Starfield, hasn't quite reached the celestial heights expected by fans and industry pundits alike. Since its launch six months ago, the game has experienced a meteoric decline in its Steam player count, shedding over 300,000 eager spacefarers along the way. Initially heralded as Bethesda's next flagship title, poised to rival the legendary status of The Elder Scrolls V: Skyrim, Starfield's reception has been more nebulous than stellar. Within just a handful of months, it's witnessed a staggering 97% drop in its Steam player base, plummeting from a peak of 330,273 concurrent players to a mere fraction of that figure, now hovering under 9,000 (as reported by SteamDB). By comparison, Skyrim continues to command a considerable audience, with over 25,000 players currently exploring its immersive world. Critically, Starfield's reviews remain in a state of flux, having transitioned from 'mostly negative' to a more tempered 'mixed' sentiment. Yet, these figures only reflect a portion of the player base, omitting those who've acquired the game through alternative platforms like the Xbox store or via Game Pass subscriptions. Nevertheless, the decline in player engagement is undeniably concerning for Bethesda and its parent company, Microsoft, especially given the financial investment made by players upon purchasing the game. Despite these challenges, Bethesda is doubling down on its commitment to Starfield's ongoing development, promising regular updates every six weeks. While recent patches have focused primarily on bug fixes rather than substantial content additions, the studio has teased forthcoming features such as "all new ways of traveling," aiming to breathe new life into the game. In the interim, the modding community has emerged as a crucial support pillar, bridging the gap with user-generated content and enhancements. Within Starfield's expansive universe, players are granted access to over a thousand planets, each brimming with potential discoveries and locales, from the bustling metropolis of New Atlantis to the neon-lit streets of Neon City. However, criticisms have surfaced regarding the prevalence of desolate, uninhabited planets, contributing to perceptions of monotony and lackluster gameplay. As Bethesda navigates the cosmic challenges ahead, the road to achieving Skyrim's enduring legacy appears fraught with obstacles. Whether committed to forging their path among the stars or seeking alternative gaming adventures, players will undoubtedly be keeping a watchful eye on Starfield's trajectory. For those steadfastly journeying onward, strategies for building the ultimate outpost await, while those ready to explore elsewhere can find solace in a curated list of games akin to Starfield's galactic allure.
- A Web of Surprises: Marvel’s Spider-Man 2 Unofficial PC Port
Excitement is brewing in the PC gaming community as the unofficial PC port for Marvel’s Spider-Man 2 swings into action, and it’s shaping up to be quite the thrill ride. While it’s not without its share of visual bugs and graphical hiccups, the game is fully playable from beginning to end, offering PC gamers a chance to dive into the web-slinging action like never before. But that’s not all – brace yourselves – because this unofficial port even includes the coveted New Game+ Mode, a feature yet to grace the official PS5 version until March 2023. In a peculiar turn of events, PC players find themselves ahead of the curve, enjoying features not yet available on the flagship console. It's a revelation that leaves many scratching their heads in disbelief. But fear not, dear readers, for we've got the evidence to back it up. Feast your eyes on the latest footage from the V10 PC build, showcasing the New Game+ Mode in all its glory. This is no mere illusion – it’s the real deal. Hats off to the modding wizards who have worked tirelessly to bring this unofficial port to life. Drawing from a leaked PC dev build, they’ve pulled off the seemingly impossible, crafting an experience that PC players can finally sink their teeth into. And while we can’t provide direct links to this digital gem, we trust that the more resourceful among you will find a way to get in on the action. Just remember to tread carefully in the wilds of the internet. As the whispers of an official PC release remain just that – whispers – one can’t help but wonder about the future of this unofficial port. Could it surpass expectations and become the go-to version of the game? With each update, it inches closer to that reality. Here’s hoping that the modding team continues their stellar work, ironing out the kinks and perhaps even enhancing the experience with tailored PC features like customizable graphics settings and keyboard and mouse support. The sky's the limit in this brave new world of PC gaming.
- Helldivers 2 Hits One Million Copies Sold
In the high-octane world of Helldivers 2, victory isn't just a possibility—it's a reality. The sequel to the cult classic has stormed the market, selling over a million copies already, as confirmed by the game's creative director. But as the community celebrates, murmurs of concern about the game's future linger in the air. Helldivers 2 has shattered expectations, boasting a jaw-dropping one million copies sold. This accomplishment is a testament to the game's gripping gameplay and loyal fanbase. With a 50:50 split between PS5 and PC platforms, Helldivers 2 is captivating gamers across different systems, ensuring no one misses out on the action. While the sales figures paint a rosy picture, some players are raising eyebrows at the game's profitability. With a reported development cost ranging from $50 to $100 million over eight years, questions arise about whether the game has turned a profit yet. The promise of free expansions has players intrigued but also pondering how the studio plans to sustainably support these updates. Will microtransactions or other monetization methods enter the fray? The absence of cross-progression has left some players feeling regretful, as they muse over the potential to seamlessly continue their adventures across platforms. As Helldivers 2 basks in the glow of its sales triumph, the road ahead is filled with both promise and uncertainty. Will the developers navigate these waters deftly, ensuring the game's longevity and the community's continued fervor? Only time will tell in this epic saga of space-faring heroes and their relentless quest for victory.
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