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A Way Out: Achievement Guide

Updated: Aug 30, 2023



A Way Out is a story about two men in prison. Leo, who has been there a while, and Vincent, who is just arriving. Both men vie to break out, each for their own reasons. Leo already has a plan in mind and Vincent wants in on it. The players will have to figure out how to work together to not only break out of prison, but determine and carry out their goals once they are free. The are multiple choices throughout the game that can not only affect the gameplay and decisions of the other player, but determine how the story will continue.


All The Ways Out

Collect all trophies


This achievement is unlocked upon acquiring all of the other achievements listed on this page.


The Dip

You set a new record.


In Chapter One: The Yard, while playing as Leo, approach and engage in conversation with the two men exercising. One of them will discuss an achievement for completing a certain number of dips in a single attempt. You will discover that the existing record stands at nineteen dips. Your objective now is to surpass this record by achieving twenty dips. Accomplishing this will earn you the achievement. Keep in mind that if you cancel the activity, your progress will be reset.



Freedom

You freed someone from captivity.


In Chapter One: Prison Escape, both players will once again find themselves on the rooftops. If you remember a previous moment in the chapter, you'll notice that these are the same rooftops Leo and Vincent had to scale to get the chisel. However, this time around, you'll have to break through the windows of the Warden's office right in front of you. Proceed to the next balcony outside the room where you'll discover a caged bird. Release this bird, and the achievement will be unlocked.



Take A Breather

You took a break from it all.


In Chapter Two: Breather, once you take control of your character, follow the rightmost path which leads to a narrow gap that you need to jump across. Both players have the option to interact with the rocks and sit down. This action will help you achieve this accomplishment, accompanied by a uniquely special cinematic scene.



In Sync

Music was played in harmony.


During Chapter Two: The Farmstead, you will eventually find yourselves inside a house belonging to an old couple. In the dining room and lounge area of the house, players can engage with a banjo and piano. To achieve this goal, both players must play the instruments simultaneously while accurately following the on-screen prompts. Opting for the 'Easy' setting on both instruments will notably simplify this achievement. It's important to mention that Vincent should be the one playing the piano, and Leo should take on the banjo.



Timeless Treasure

You linked up to get past.


In Chapter Two: The Farmstead, upon entering the elderly couple's house, proceed to the lounge area. Both players should then engage with a lever connected to the grandfather clock. Although the prompt won't be displayed on-screen, pressing the interact button will provide you entry to a door that was previously inaccessible. This door is the initial one you encounter while using the stairs. Unlock the chest to achieve this accomplishment.


Take It For A Spin

You did what the wind couldn't.


In Chapter Two: The Farmstead, once you're granted the freedom to explore the farm, head over to the wind turbine and ascend the ladder. Engage with the turbine and spin it continuously to unlock this achievement.



No Cheating

You exposed some infidelity.


In Chapter Three: Reunion, position yourself directly across the junkyard to come across a distressed woman gripping a bat. Engage in a brief conversation with her to discover her quest for her unfaithful husband. Following this interaction, proceed to tap on the door of the adjacent trailer on the right. The previously mentioned husband will respond to the door but promptly slam it shut. Head back to the woman and reveal his location to achieve this.



You Started It

Not kids anymore.


In Chapter Three: Reunion, head over to the playground located at the center of the junkyard with both players, and engage with the two-seater swing. Following a slightly awkward cinematic, the achievement will be unlocked.



Home Run

You are clearly good with a bat.


In Chapter Three: Reunion, as you make your way through the junkyard, you'll encounter two individuals engaged in a game of Baseball. Upon approaching them, you'll have the opportunity to take a swing at some balls. This achievement is quite contextual, as it requires you to achieve a home run with either of the characters. With a few attempts, you should be able to figure out the optimal timing for swinging the bat, resulting in a successful home run. A home run essentially involves hitting the ball to the farthest distance possible. It's important to note that only the player who manages to hit a home run will claim the achievement, so both players need to successfully hit a home run in order to unlock this accomplishment.



Backseat Mechanic

You helped fix the bike.


In Chapter Three: Bonds, Leo will head off to have a conversation with his son Alex, while Vincent remains to chat with Leo's wife, Linda. Following a brief interaction with Linda, Vincent will be requested to help repair a bike. Just grab the wrench from the adjacent shed and bring it back to Linda. After following a series of onscreen prompts, you'll achieve this accomplishment. It's important to note that this trophy cannot be obtained with Leo, as he'll be occupied with his pursuit of Alex.



Managed Anger

Dark desires done right.


In Chapter Three: Violent Questioning, Leo and Vincent will apprehend Ray following an extensive and frenzied pursuit. During the interrogation within one of the buildings, both characters are tasked with moving Ray's seat closer to the edge. Assuming the role of Leo, proceed towards the red door, then glance at the table and engage with it by pressing the Square button. Meanwhile, Vincent should acquire the Nailgun and use it to intimidate Ray. Upon accomplishing this sequence successfully, a cutscene will ensue. Following the cutscene, simply approach Ray and follow the prompt to push him off the building, thereby unlocking this achievement.



Live The Dream

"Houston, we've had a problem."


In Chapter Three: A New Life, you'll eventually reach the highest floor of a hospital, searching for Vincent's wife, Carol. Upon riding the elevator and exiting into another waiting room, you'll spot a television in the distant corner that you can interact with. Power up the television and have both characters take a seat on the couch. As you spend some time in this setup, you'll achieve an accomplishment, followed by an engaging interactive cinematic.



Break From Reality

You played a videogame with a friend.


In Chapter Four: Lift Off, Emily assigns Leo and Vincent the responsibility of collecting and accomplishing various tasks within the hangar before they can board the plane. Upon gaining control of your character, look behind you to discover an arcade machine. Both players need to engage with the arcade machine to initiate the game, consequently unlocking this achievement.



Mayday!

You almost took to the skies.


In Chapter Four: Lift Off, Emily assigns Leo and Vincent a couple of tasks before they get on the plane. Prior to departing the area, head over to the small shack situated at the far corner of the hangar. Step inside and proceed through the crimson door on the wall across. This path will take you to a different outdoor area. Assuming the role of Leo, engage with the helicopter nearby to unlock this achievement and trigger an amusing cinematic scene.




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