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Final Fantasy I Pixel Remaster Walkthrough – Chapter 6 – Cavern of Ice

Having triumphed over Marilith and restored the Fire Crystal, players are now set to venture into the next major location: the Cavern of Ice. This chapter introduces a total of 8 new entries to the bestiary and has 15 chests waiting to be discovered.



Setting Sail to the Cavern of Ice

To reach the Cavern of Ice, start from Crescent Lake. Head east toward your ship and set sail north along the coastline. Keep an eye out for a small bay equipped with a docking port. From there, navigate southwest to board your canoe. The river will split into four paths; take the northern route and follow it to the right. After a bend in the river and proceed west, follow the passage that leads back to land. This will bring you to the entrance of the Cavern of Ice.



Exploring the Cavern of Ice

Inside the Cavern of Ice, players will navigate a complex dungeon that loops across three different floors. Be cautious of the spiked ice patches scattered throughout, as they will inflict 1 HP of damage to your entire party with each step, similar to the lava hazards found in Mount Gulg. Begin your journey on B1, following the path until you find a set of stairs leading down.



Move southwest to another set of stairs that will take you down to B3. From B3, ascend back to a different section of B2. Here, players will enter a treasure area. Be careful not to step on any cracks just yet. Approach the eastern chest from the right side and which is guarded by 4 Dark Wizards. Once both chests are opened, step onto any crack.



Upon entering B3, you'll encounter a monster directly in front of you. Defeat it, then carefully cross the ice spikes to reach two chests. Exit this room and head south to find a room containing 6 chests, with the last chest in each row being guarded. After this, exit and take the first right to find stairs leading back up to B1.



An Ether is located in a chest just south of the stairs, while a nearby room contains 10,000 Gil. Continue north, take a right, and head south into a long room with 3 chests and a crack on the floor. After collecting the chests, step on the crack to drop down to B2, where you can finally access the boss.



Confronting Evil Eye

The boss of this dungeon is Evil Eye, which possesses low HP but is dangerous due to its ability to cast Death, Break, and petrifying gazes that can eliminate party members instantly.



The best strategy is to defeat it quickly, as each turn it takes poses a risk to your team. Utilizing Firaga or Diaga is effective since Evil Eye has no magic defense, allowing spells to deal full damage. Make sure to carry Phoenix Downs and Gold Needles for recovery in case any party member is knocked out or petrified.



Once Evil Eye is vanquished, collect the Levistone. To exit the dungeon, drop through one of the cracks back to B3 and retrace your steps to B1. Head north past the room where you found the Ice Shield, then ascend the stairs to exit the dungeon.



Raising the Airship

Return to Crescent Lake and take your canoe toward Mount Gulg, this time taking the first path south and following it around to the southern edge of the continent. You will spot a desert on your left. Step off your canoe and enter the desert where the Levistone will raise the Airship from beneath the sands. With the Airship now available, you can explore anywhere on the world map, and the next destination awaits at the Citadel of Trials.



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