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- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 26: Hunting Down
Your search for the trafficker starts with infiltration. Intel gathered through exploration and interrogation should guide you to the trafficker's marching route. Quiet is an invaluable partner during this search. You’ll also come across a few prisoners at the infiltration site. After obtaining the intel from the intel file, check the trafficker's route on your iDroid. The target begins his route northwest of guard post #14, so drive over to that location to track him down. Bring DD along to make the search a bit easier. Once you've spotted the trafficker and his crew, you can either neutralize him with a sniper shot to the head or take the risk and extract him and his crew. After handling that, exfiltrate the Hot Zone by land to complete the mission.
- Metal Gear Solid Retrospective – Part 6: War and Intrigue
The Metal Gear Solid franchise stands as one of the most intricate and storied series in video game history, characterized by its deep, multi-layered narratives that span decades of game releases. From the mind of creator Hideo Kojima and his team, this series has captivated players worldwide with its unique blend of action, espionage, and existential themes, interweaving the destinies of soldiers, secret organizations, and nations. In this retrospective, we explore the saga’s timeline as laid out by Kojima himself, offering a coherent view of events that unfold across multiple games, spin-offs, and volumes. Here, we’ll attempt to shed light on the pivotal moments of the Metal Gear universe, highlighting key characters, factions, and the complex relationships that drive the plot forward. The Origins of Conflict: Philosophers and Legacy The true origins of the Metal Gear saga stretch back to the end of World War I, when the world's three major superpowers—Russia, the United States, and China—formed a secretive organization called the Philosophers. Pooling their financial resources and political influence, they sought to dominate the globe in the post-war world. However, following the deaths of the organization’s founding members, their wealth, known as the "Philosophers' Legacy," was hidden in banks around the world, sparking the series' ongoing conflict. The events of Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Portable Ops center around this legacy, particularly with Colonel Volgin, a Russian military leader who illicitly gained control of the Philosophers' treasure. The tug-of-war over this wealth would set the stage for the battles between the world's superpowers and serve as the foundation for the saga’s expansive narrative. Snake’s Saga Begins: From 1964 to 2014 The central character of the Metal Gear series, Snake, embarks on his epic journey in 1964, beginning with the events of Snake Eater . From there, the narrative follows him through his transformation from a covert operative into the legendary Big Boss, leading to the climactic events of 2014, which mark the conclusion of his long and arduous journey. In Metal Gear Solid 3 , the series focuses on the philosophical and physical trials of Snake as he embarks on Operation Snake Eater to eliminate his mentor, The Boss. This mission is not only critical for Snake’s development but also the foundation of the geopolitical and ideological struggles that reverberate throughout the series. The Patriots and the Rise of Big Boss After the events of Snake Eater , the Fox Unit—led by Big Boss—becomes entangled in a series of betrayals and political maneuvering, eventually disbanding and evolving into the infamous Foxhound unit. The narrative of Metal Gear chronicles Big Boss’s rise to power and influence as he establishes a series of military organizations, such as Outer Heaven, that seek to challenge the dominance of governments and secretive organizations like the Philosophers and their successors, the Patriots. The Patriots, an organization formed by Major Zero, Ocelot, and Big Boss, are a shadowy cabal that seeks to control the world from behind the scenes. Their influence extends across decades, orchestrating events such as the creation of cloned soldiers from Big Boss's DNA, known as the "Les Enfants Terribles" project. This results in the birth of Solid Snake, Liquid Snake, and Solidus Snake, key players in the future of the saga. Operation Snake Eater and Aftermath In Metal Gear Solid 3 , the game reveals that Revolver Ocelot, a significant recurring character, is the son of The Boss and The Sorrow, born during the Second World War. Ocelot's manipulations play a central role throughout the series, and his alignment with the Patriots and various governments makes him one of the most enigmatic figures in the story. After Big Boss kills The Boss and secures a portion of the Philosophers' Legacy, he retires from the Fox Unit, passing leadership to Gene, a product of the successor project aimed at creating the ultimate battlefield commander. This event sets the stage for Portable Ops , where Gene leads an uprising using a prototype Metal Gear in a bid to challenge the Philosophers. Metal Gear D and the Inception of Rex The Metal Gear narrative arc connects both science and politics, culminating in the development of Metal Gear technology—bipedal walking tanks capable of launching nuclear missiles. Ocelot uncovers blueprints for Metal Gear D and Metal Gear Rex, which become pivotal technologies in later games like Metal Gear Solid . The timeline follows a linear progression of military coups, betrayals, and technological advancements as factions vie for control over the ultimate weapon, Metal Gear. Snake himself plays a role in these events, battling his way through various military outposts, often uncovering dark secrets about his past, his comrades, and his enemies. The Les Enfants Terribles Project A major turning point in the series is the revelation of the "Les Enfants Terribles" project, a government-funded initiative to clone Big Boss. Solid Snake, Liquid Snake, and Solidus Snake are the results of this experiment, each embodying different aspects of Big Boss’s genetic legacy. Solid Snake, the series' main protagonist, inherits the recessive genes, while Liquid, who is obsessed with proving his superiority, receives the dominant traits. This genetic rivalry plays a central role in the events of Metal Gear Solid and beyond, with Liquid Snake attempting to usurp his "father's" legacy and establish his dominance through military force, only to be thwarted by Solid Snake in a series of iconic battles. The Patriots' Control and Global Intrigue By the time Metal Gear Solid 2 and Metal Gear Solid 4 roll around, the Patriots have cemented their control over global affairs. Their role as unseen puppet masters directing world events becomes a critical theme, as characters like Revolver Ocelot, Solid Snake, and Raiden attempt to uncover and dismantle their influence. Ocelot, who grafts Liquid Snake's arm onto his own body, becomes a vessel for Liquid's psyche, leading to the creation of the villainous Liquid Ocelot. This dual persona is emblematic of the deep and often convoluted narrative threads that run through the series. The Legacy of Metal Gear The Metal Gear series leaves a profound legacy within the gaming industry, not only for its gameplay but for its ambitious storytelling. It blends political intrigue, military drama, and philosophical reflection in ways that challenge the traditional boundaries of video game narratives. From its beginnings with Snake’s adventures in the jungles of 1964 to the culmination of his journey in the battle against the Patriots, Metal Gear has etched its place as a monumental saga in gaming history.
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 25: Aim True Ye Vengeful
Bring your horse for this mission, as it will be helpful during the extraction. Both targets can be found in the same village, surrounded by Child Soldiers. Use tactics similar to those you employed against the White Mamba. Your child target is located near the building situated above. The adult remains near the very center of the area. Remember to use only stun and sleep weapons against the children. You'll find a blueprint in this building. After you have subdued your targets, place one on your horse a short distance outside the camp, then carry the other to the landing zone (LZ) on foot. Once you reach the LZ, summon your horse, and it will bring the second trooper along. Alternatively, you can place both targets in the jeep parked at the camp and drive them out of the hot zone.
- Metal Gear Solid Retrospective – Part 5: The Handheld Era
The Metal Gear Solid series has evolved significantly since its inception, and its portable iterations have played an intriguing role in that growth. In this article, we take a closer look at some of the notable handheld entries, exploring their stories, gameplay mechanics, and impact on the overall Metal Gear legacy. Metal Gear Solid: Ghost Babel (2000) In 2000, the series made its first portable leap with Metal Gear Solid: Ghost Babel , released for the Game Boy Color. While not considered canon, Ghost Babel was an impressive what-if scenario, imagining an alternate future following the events of the original Metal Gear (1987). Directed by Shinta Nojiri, who later contributed to Metal Gear Acid and Metal Gear Solid 2: Sons of Liberty , Ghost Babel brought the signature stealth-action gameplay to a new platform, albeit with some adjustments for the handheld experience. The story takes place seven years after the destruction of Outer Heaven. Solid Snake, once again brought out of retirement by Roy Campbell, parachutes into the fictional Central African country of Gindra. The Gindra Liberation Front (GLF), led by General Augustine Egan, has gained access to Metal Gear technology, threatening global security. Snake’s mission leads him through forests, fortresses, and enemy strongholds, aided by a cast of supporting characters via his iconic codec. Alongside Campbell, Snake is supported by mercenary Weasel, CIA agent Brian McBride, and tech-savvy grad student Mei Ling. Ghost Babel introduces memorable enemies from the Black Chamber, a rogue U.S. Black Ops unit. Among the bosses Snake faces are Slasher Hawk, an aboriginal boomerang-wielding warrior, the puppet-controlling Marionette Owl, the flamethrower-wielding Pyro Bison, and Black Arts Viper, a master of illusion. As Snake navigates through treachery and betrayal, he eventually uncovers the GLF’s real agenda and takes down yet another iteration of Metal Gear. Despite its limited hardware, Ghost Babel was lauded as a portable masterpiece, managing to deliver a true Metal Gear experience on the Game Boy Color. Its combination of series staples—like codec calls, cardboard boxes, and guided missiles—along with innovative level-based gameplay made it a standout entry. The game even included over 100 VR missions to challenge players' stealth and combat skills. Metal Gear Acid (2004) After the success of Ghost Babel , the next significant portable entry came with Metal Gear Acid for the PlayStation Portable (PSP) in 2004. This time, the series took a bold turn, shifting from its real-time stealth-action roots to a card-based, turn-based strategy game. Directed by Shinta Nojiri, Acid offered a unique gameplay experience that capitalized on the PSP's hardware while providing something distinct from previous Metal Gear titles. Set in the year 2016, Metal Gear Acid follows a retired Solid Snake as he is pulled into a mission to infiltrate the Lobito Physics and Chemistry Laboratory. Snake’s objective is to retrieve a project called Pythagoras, while preventing a terrorist attack on a jumbo jet carrying a U.S. senator. Along the way, he is aided by his team members Roger McCoy and Alice Hazel, as well as FBI agent Lou, who turns out to have hidden agendas. The game’s card system governed all actions, from movement to attacks, and each card represented a different weapon, ability, or strategy. This added a layer of tactical depth that was unlike anything seen before in the series. Players had to carefully select and manage their deck of cards to navigate maps, sneak past guards, and engage in combat. While the shift in gameplay was divisive, Metal Gear Acid was praised for its originality, even if it didn’t capture the same widespread appeal as the mainline games. Metal Gear Acid 2 (2005) A year after Acid , Metal Gear Acid 2 was released, offering refinements and new features that improved upon the original’s formula. While it maintained the card-based, turn-based strategy gameplay, the sequel introduced a new cel-shaded art style, making the graphics more vibrant and visually distinct. This stylistic change brought a fresh look to the game, setting it apart from the more serious tone of its predecessor. In Acid 2 , players control a new clone of Snake, created from cell samples during the events of the original game. This clone Snake is tasked with infiltrating a military arms dealer’s facility and stopping a nuclear launch. Partnered with a new character, Venus, the story leads players through twists and betrayals, culminating in another battle against a new Metal Gear. One of the most innovative additions was the Solid Eye, a peripheral device that players could attach to their PSP to view the game in a pop-out 3D effect. This novel feature was a nod to the experimental nature of the Acid series, and it came with additional content such as cutscenes from Metal Gear Solid 3: Snake Eater that could be viewed in 3D. Despite these enhancements, Metal Gear Acid 2 still struggled to win over fans who preferred the real-time stealth-action of the mainline series. However, it was generally better received than its predecessor, earning praise for its expanded content and improved mechanics. Metal Gear Solid: Portable Ops (2006) With Metal Gear Solid: Portable Ops , the series returned to its stealth-action roots, delivering an experience that more closely mirrored the mainline games. Released for the PSP in 2006, Portable Ops followed Big Boss after the events of Metal Gear Solid 3: Snake Eater . In this game, Big Boss must recruit a team to stop a new insurrection led by the mysterious Jean, creating a squad-based approach to the familiar Metal Gear gameplay. One of the key innovations of Portable Ops was the comrade system, where players could incapacitate enemies, capture them, and recruit them into their team. These recruits could then be assigned to different roles, such as combat, medical support, or technical development. The squad-based mechanics allowed players to switch between different characters during missions, adding a layer of strategic depth. Though Portable Ops was mission-based, players could revisit areas to explore or replenish supplies, making inventory management a crucial part of the gameplay. The game also featured a full 3D camera and included Wi-Fi-enabled multiplayer, expanding the possibilities for online play. While the game received praise for its ambition, some players found the squad mechanics and mission structure to be tedious. Conclusion The portable iterations of Metal Gear Solid show the series’ willingness to experiment and adapt to new platforms. From the alternate history of Ghost Babel to the strategic, card-based mechanics of Metal Gear Acid , these handheld titles offered fresh perspectives on the beloved franchise. While they may not have always been as well-received as the mainline entries, their innovation and unique gameplay mechanics have earned them a place in Metal Gear history.
- Final Fantasy XIV: Stormblood – PS4 Review
Final Fantasy XIV has undergone a dramatic transformation, rising from the ashes of a disastrous launch to become a beacon of redemption in the MMO realm. With the revitalizing surge of A Realm Reborn and the enchanting expansion of Heavensward, the game breathed new life into its player base. Now, Stormblood arrives on the scene, continuing this cyclical pattern of reinvention. The Cycle Continues Stormblood injects a substantial dose of content into Final Fantasy XIV. The expansion introduces a captivating new region, Doma, offering players an exotic and visually stunning Japanese-inspired setting to explore. Alongside this, two new classes, the disciplined Samurai and the elegant Red Mage, join the fray, providing players with fresh avenues for gameplay and roleplay. The expansion also gifts players with challenging dungeons, exhilarating trials, and an engaging story to sink their teeth into. A Tale of Triumph and Frustration The story remains Stormblood's double-edged sword. Final Fantasy XIV, more than most MMOs, places a premium on its narrative, intertwining story progress with content gating. To experience the new dungeons, trials, and regions, players must diligently progress through the story, which requires completing extensive content from the base game up to Heavensward. This narrative-driven approach, while immersive, demands a significant time commitment. For those seeking a quick dive into fresh content, Stormblood demands patience or a willingness to spend extra cash on boosts. Villains and Victories Stormblood's storytelling shines brightest in its characters and plot. The narrative revolves around reigniting a resistance against the oppressive Garlean Empire, with memorable villains like Lord Zenos and Yotsuyu. These characters, while reminiscent of familiar tropes, manage to evoke genuine emotions, thanks to stellar voice acting and compelling arcs. However, the pacing falters, as players are periodically forced to grind for experience, disrupting the flow of the otherwise engrossing tale. Diving into the Depths Beyond the narrative hurdles, Stormblood excels in nearly every other department. The new region of Doma showcases a breathtaking blend of architecture and landscapes, complemented by a diverse range of creatures. Dungeons challenge players and provide a sense of accomplishment upon completion, while the trials, especially the battle against Susano, set a benchmark for engaging boss fights. The addition of swimming, while not groundbreaking, offers a fresh perspective on Eorzea's world. The Power of New Perspectives The crowning glory of Stormblood lies in its new classes, the Samurai and Red Mage. The Samurai's disciplined combat style and the Red Mage's flashy, mobile playstyle offer exhilarating gameplay experiences. Personally, the Red Mage's fluidity and mobility captivated me, encouraging constant movement and strategic spellcasting. However, the leveling grind for these classes can be daunting, overshadowing the joy of mastering their unique mechanics. The Verdict Final Fantasy XIV: Stormblood stands as a testament to the game's resilience and dedication to reinvention. While the story demands a significant time investment and the leveling grind may deter some players, the expansion's wealth of content, captivating characters, and innovative gameplay additions make it a worthwhile journey for those willing to embark on this cyclical adventure. Stormblood represents a captivating chapter in the ongoing saga of Final Fantasy XIV, promising both triumphs and trials for its dedicated adventurers. Final Score:
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 24: Close Contact
This mission can be either very straightforward or fairly complex. The target area is clearly marked, but depending on how long it takes you to reach the location, you may encounter some challenges. Make sure you have developed EM-Mines and equip them for this sortie. Both targets are being held in the same tent. You can easily clear the surrounding area with sniper fire, but be cautious, as one of the prisoners may try to escape. After the first prisoner attempts to flee, the other prisoner (the female) will be placed in a jeep and driven toward the large checkpoint. Use an EM Mine on the road to stop the vehicle and extract her. After stunning all nearby enemies, gather everything from the area and Fulton the prisoners to safety.
- Metal Gear Solid Retrospective – Part 4: Big Boss Begins
When Metal Gear Solid 2: Sons of Liberty launched to widespread acclaim, it also drew significant criticism for its complex narrative and for shifting focus from the iconic Solid Snake to a new protagonist, Raiden. Hideo Kojima, the visionary behind the franchise, took this feedback to heart. Determined to blend fan expectations with his creative ambitions, he decided to take the next installment of the series back to its roots. The result was Metal Gear Solid 3: Snake Eater (MGS3), a game that returned to the rugged basics while offering a fresh take on gameplay, setting, and storytelling. Moving into the Wilderness Kojima's ambition for Snake Eater was to radically shift the game’s environment from the predominantly industrial, indoor settings of its predecessors. He revealed that MGS3 would unfold in the wilderness, a bold move given that earlier consoles lacked the power to portray vast, natural environments with the necessary level of detail. To achieve his vision, Kojima's team had to develop a new engine capable of rendering the dynamic weather, complex terrain, and diverse wildlife required for a realistic jungle setting. Unveiling the Past The game's debut at the 2003 Tokyo Game Show captivated fans. Trailers teased a character named Snake operating in a jungle environment that seemed like a departure from previous titles. The trailer, with its James Bond-like music and title graphics, stirred speculation about the time period. Fans began to wonder if the game was set in the Cold War era. Kojima confirmed the suspicions at E3 2004, announcing that the game would indeed take place in 1964, during the height of the Cold War. For the first time, the franchise would chronologically move backward, with a story centered on Naked Snake, the man who would later become Big Boss, the legendary soldier. Released in late 2004, Snake Eater took fans on a thrilling journey into the jungles of the Soviet Union, marking a sharp contrast from the urban landscapes of previous titles. The Story of a Legendary Soldier At its core, Metal Gear Solid 3 tells the origin story of Big Boss, one of the most pivotal characters in the series. Players assume the role of Naked Snake (later Big Boss) as he is sent deep into the Soviet Union to carry out the Virtuous Mission. The goal is to rescue Nikolai Stepanovich Sokolov, a Soviet scientist crucial to a superweapon project. Snake’s support comes from a familiar cast of characters, including Major Tom, who leads the Fox Unit, and Snake’s mentor, The Boss. Things take a dramatic turn when The Boss, Snake’s trusted mentor, defects to the Soviet Union, betraying Snake and aligning herself with Colonel Volgin, the primary antagonist. Snake is severely injured during their confrontation, and Sokolov is recaptured by Volgin. The game sets up a dramatic Cold War conflict with global consequences, as Volgin detonates a nuclear device, putting the world on the brink of war. A New Kind of Stealth Action Snake Eater transformed the series’ gameplay with its shift to an open jungle setting. While previous titles relied on confined corridors and industrial environments, Snake Eater forced players to adapt to wide, open landscapes, where climbing trees, traversing canyons, and blending into the natural environment became essential tactics. One of the game’s signature features was the camouflage system, where players could change Snake’s outfit to match the terrain. A camouflage meter displayed the effectiveness of each outfit, requiring players to strategically adapt Snake's appearance to different environments. Survival mechanics also played a critical role. Snake had to maintain his stamina by hunting and eating local wildlife, with his physical performance suffering if players failed to keep him nourished. Close Quarters Combat (CQC) and Medical Realism CQC (Close Quarters Combat) introduced another significant gameplay change, allowing Snake to engage enemies up close. Players could disarm, interrogate, and neutralize opponents in hand-to-hand combat. Injuries also played a vital role in the game—if Snake sustained damage, players needed to treat his wounds using a variety of medical tools to avoid further deterioration. These elements added layers of realism and complexity, pushing the boundaries of the stealth-action genre. Unforgettable Boss Battles The boss battles in Snake Eater were some of the most memorable and innovative in the franchise’s history. Each encounter was distinct, reflecting Kojima's flair for the dramatic. For instance, The End , an elderly sniper, challenged players to a slow-paced, high-stakes duel in an open wilderness. Kojima’s famous sense of humor surfaced in this battle, as players who took too long to defeat The End could return to the game a week later (or adjust the system clock) to find that the aging sniper had died of old age. Another iconic battle was with The Sorrow , a ghostly figure who forces Snake to confront the spirits of every enemy he had killed up to that point. The scene was a haunting reminder of the moral consequences of Snake’s actions, further deepening the narrative's complexity. The Climactic Showdown The climax of Snake Eater culminates in Snake’s confrontation with Volgin at his fortress, Groznyj Grad. The fight is physically and emotionally grueling, with Snake sustaining permanent injuries, including the loss of his right eye. Eventually, Snake faces his mentor, The Boss, in a final, heart-wrenching duel. Players must physically pull the trigger to end her life, a powerful narrative choice that cemented the emotional weight of the game. In the aftermath, Snake receives the title of "Big Boss," but the story ends on a melancholic note. Snake, disillusioned by the events and the betrayals he endured, walks away from his accolades to visit The Boss’s grave in a quiet, poignant conclusion. The Legacy of Snake Eater While Metal Gear Solid 3: Snake Eater initially released to less fanfare than Sons of Liberty , its influence on the series and gaming in general cannot be understated. The game redefined the stealth-action genre with its open environments, survival mechanics, and emotional depth. Players had the opportunity to revisit the game with the release of Subsistence , an expanded version that introduced online multiplayer, a full 3D camera, and other bonuses like the original Metal Gear and Metal Gear 2 games. With its deep narrative, innovative gameplay, and unforgettable moments, Metal Gear Solid 3: Snake Eater remains one of the most celebrated entries in the Metal Gear franchise. It’s a testament to Kojima's unparalleled ability to push the boundaries of storytelling and gameplay, ensuring that the legacy of Big Boss lives on for generations to come.
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 23: The White Mamba
If you choose to bring Quiet on this mission, make sure to equip her with her non-lethal rifle; otherwise, it's best to leave her behind. You are not allowed to kill any of the Child Soldiers. It’s advisable to go in at night, as it will help with the boss fight. Most child soldiers will surrender if you hold them up at gunpoint. While you can't grab them, if you aim your weapon at them when they’re unaware, they will freeze in place. Tranquilizers are also effective against them. Infiltrating the village is relatively easy, especially with sleeping darts and supply drops for fresh suppressors. An elite soldier is being held in this house. If possible, free her, as she is an outstanding fighter. White Mamba is located on the top deck of the boat. When you locate him, he will trigger a boss battle. It’s significantly easier to fight Mamba if you’ve knocked out most of the child soldiers, so use a ZZZ Sniper Rifle on any that you see awake. Mamba will engage you on the three top decks of the ship, coming at you with a blade. You can counter his attacks by performing repeated Close-Quarter Combat (CQC) moves and flipping him, after which he will flee at high speed. To find him again, use your night vision scope with thermal imaging as you navigate the boat decks. After several takedowns, you’ll successfully capture him, causing his followers to scatter.
- PUBG Mobile – Android Review
In the ever-expanding world of mobile gaming, PlayerUnknown's Battlegrounds, or PUBG, has finally landed on Android devices, bringing the intense battle royale experience to the palm of your hand. Originally releasing on Windows in March 2017 and later making its mark on Xbox One, PUBG's mobile debut has been highly anticipated, following a brief period of exclusivity in China. Where Touchscreen Meets Tension Upon firing up the game, you're prompted to sign in either as a guest or through Facebook ID, with the latter being the preferred choice for serious players. Creating your character is a neat touch, allowing you to personalize gender, skin color, and hairstyle. While these choices are purely aesthetic, the in-game store lets you snag additional clothing and accessories as you earn points. As with the original versions, you can opt to go solo, form a duo, or assemble a squad. Team creation is a breeze, allowing manual input of friends' usernames or automatic grouping with random players. The mobile control scheme, although initially daunting, becomes familiar with time. Joystick movements on the left and a suite of actions on the right facilitate movement, shooting, aiming, and more. However, the position of on-screen keys can be a nuisance in the heat of battle, requiring a brief glance away from the action. Survival Tactics and Mobile Maneuvers The gameplay itself mirrors the heart-pounding action of the original. Collecting weapons, health packs, armor, and more sets the stage for the ultimate goal: being the last one standing. The shrinking playable area adds urgency, ensuring players remain on their toes. A unique feature of the mobile version is the introduction of bots in initial matches, potentially to ease players into the controls. While this soft introduction might make early victories seem too easy, the game gradually adjusts by increasing the player-to-bot ratio. Graphics-wise, PUBG Mobile impresses for a mobile title, with the iconic Erangel map faithfully recreated. Visual compromises are noticeable at lower settings, but the overall experience is surprisingly solid. Devices and Performance glorboTV tested PUBG Mobile on the Samsung Galaxy S20 where performance was stellar. While the frame rate caps at 30fps, it doesn't significantly hinder the mobile experience. Sound, on the other hand, leaves much to be desired, with compressed audio clips and loud footsteps. Mobile Mayhem Done Right PUBG Mobile emerges as a surprisingly competent port, delivering the essence of the beloved battle royale experience to mobile devices. The familiar gameplay, combined with touchscreen adaptations, minimizes the usual gripes associated with controls and visuals. Despite its free-to-play status, PUBG Mobile serves as a tempting gateway, subtly nudging players towards the full Windows or Xbox versions. Just be aware; those versions come with their own set of challenges, especially when you've invested real money. PUBG Mobile: your pocket-sized ticket to battle royale bliss! Final Score:
- Metal Gear Solid Retrospective – Part 3: Liberty Through AI
Released as one of the most anticipated sequels of its time, Metal Gear Solid 2: Sons of Liberty not only carried forward the revolutionary gameplay mechanics of its predecessor but also introduced a new level of storytelling complexity that left a lasting impression on players and critics alike. Let’s dive into the key moments, design choices, and legacy of this iconic title. The Build-up to Sons of Liberty Development on Metal Gear Solid 2: Sons of Liberty began even before the original Metal Gear Solid had made its way to the US market. Hideo Kojima, the game's creator, and his team began pre-planning the game while the PlayStation 2 was still being polished by Sony. Kojima and Konami wanted to utilize the enhanced graphical capabilities of the PlayStation 2, shifting from a toon-rendered style to a more realistic visual approach. At the 2000 E3 convention, the world was introduced to Sons of Liberty via an 8-minute trailer. This teaser not only hinted at new gameplay elements but also sparked intense excitement and speculation about the story. Over the next year, trailers would reveal more details, amplifying the hype leading up to its release in the fall of 2001. Fans got a taste of the game when a demo was included with Konami's Zone of the Enders , giving them a brief glimpse into the new world Kojima had crafted. The long wait came to an end on November 14, 2001, when Metal Gear Solid 2: Sons of Liberty launched in North America, followed by its release in Japan two weeks later. The anticipation paid off, but the story and the introduction of a new protagonist would leave fans with much to discuss. A Bold Narrative Shift Sons of Liberty takes place two years after the events of Metal Gear Solid , with Snake and Otacon now part of an NGO called Philanthropy, an organization with an anti-Metal Gear agenda. The game starts with Snake infiltrating a tanker on the Hudson River to gather intel on a new Metal Gear model, Ray. Things quickly spiral into chaos when a group of Russian soldiers, led by Sergei Gurlukovich, take over the ship. Snake soon finds himself confronting Gurlukovich's daughter, Olga, and Revolver Ocelot, who betrays his allies and escapes with Metal Gear Ray, leaving Snake for dead. Then comes the game's first major twist—two years later, the player assumes control of a new character, Raiden, much to the surprise (and disappointment) of many fans who had expected to play as Snake throughout the game. Raiden’s mission is to infiltrate the Big Shell, an offshore cleanup facility, and rescue the U.S. President, who has been kidnapped by a terrorist group known as Dead Cell. Raiden is supported by Colonel Roy Campbell and his girlfriend Rose, while the leader of the terrorist group is a man claiming to be Solid Snake. As Raiden uncovers more secrets about Dead Cell and the true nature of the Big Shell, the game's plot dives into increasingly complex and philosophical territory. Memorable Characters and Plot Twists The game introduces a host of new characters, including the enigmatic Dead Cell members like Vamp, a seemingly immortal soldier with superhuman speed, and Fortune, who has the uncanny ability to deflect any bullet fired at her. Raiden’s journey is filled with shocking revelations, including the appearance of Pliskin, a mysterious SEAL operative who looks suspiciously like Solid Snake. A key plot point involves Raiden discovering that the Big Shell is actually a cover for Arsenal Gear, a massive new Metal Gear. As Raiden moves through the facility, he learns about the shadowy Patriots, an omnipotent group controlling the United States through information warfare. By the end of the game, Raiden faces Solidus Snake, the game's true antagonist and another clone of Big Boss. In a final, epic sword duel atop Federal Hall in Manhattan, Raiden defeats Solidus, symbolizing his break from the manipulations of the Patriots. However, the game's conclusion leaves many questions unanswered, particularly regarding the true nature of the Patriots and Raiden’s future role in the saga. Gameplay Innovations While Sons of Liberty retained the stealth-based mechanics that made the original Metal Gear Solid so beloved, the power of the PlayStation 2 allowed for several key gameplay improvements. Players could now use weapons in first-person mode, adding a new layer of precision to combat. Additionally, the game introduced the ability to hold up enemy soldiers at gunpoint, forcing them to drop valuable items or reveal dog tags. The environment played a more significant role in stealth gameplay. For instance, guards could now discover bodies left behind by the player, and unconscious enemies could wake up and alert their comrades. These dynamic systems forced players to be even more cautious and strategic in their approach. One of the most impressive technical achievements was the attention to detail in the game's environments. Players could shatter glasses, shoot bags of flour to create clouds of dust, and even destroy large pieces of glass in real-time. This level of interactivity was groundbreaking for its time and added an additional layer of immersion. The boss battles, always a hallmark of the series, were just as inventive in Sons of Liberty . Players faced Olga in a rain-soaked shootout where the weather and lighting played a significant role in the fight’s difficulty. Other memorable encounters included taking on a Harrier jet with a rocket launcher and evading Fortune’s seemingly unstoppable attacks. A Legacy of Controversy and Influence Upon its release, Metal Gear Solid 2: Sons of Liberty was met with both praise and controversy. The decision to replace Solid Snake with Raiden as the main playable character was a bold narrative choice that polarized fans. Some appreciated the deeper dive into Kojima’s complex storytelling, while others felt betrayed by the sudden switch in protagonists. The game's narrative, filled with meta-commentary on government control, the flow of information, and the very nature of video games, was ahead of its time. The philosophical themes explored in Sons of Liberty continue to be debated by fans and scholars alike, solidifying its place as one of the most thought-provoking games ever made. In terms of gameplay, Sons of Liberty set a new standard for stealth-action games, with its detailed environments, enemy AI, and innovative mechanics. Its influence can be seen in numerous titles that followed, and it remains a benchmark for the genre. Conclusion Metal Gear Solid 2: Sons of Liberty is a game that dared to take risks, both in its storytelling and gameplay. While not all of its decisions were embraced by fans at the time, the game’s bold narrative and technical achievements have earned it a lasting legacy in the world of gaming. Whether you loved or hated the twists and turns of Raiden’s story, there’s no denying the impact Sons of Liberty has had on the industry.
- The Legend of Zelda: Tears of the Kingdom – All Faron Shrine Locations and Solutions
The Legend of Zelda: Tears of the Kingdom features 152 Shrines in total, with 120 located on the Surface and 32 in the Sky. While there are no Shrines in the Depths, you'll find Lightroots there, which serve as fast travel points, similar to Shrines. Each Shrine offers a mini-dungeon filled with puzzles and rewards, including at least one Treasure Chest and a Light of Blessing. Faron Locations Utsushok Shrine ( -3807, 2698, 0172) The Utsushok Shrine ( -3807, 2698, 0172) in The Legend of Zelda: Tears of the Kingdom is one of many shrines that challenge players with puzzles or combat trials to earn Light of Blessing or other rewards. Located in the Hebra region, this shrine features the Proving Grounds: Vehicles challenge, where you must defeat enemies using a variety of Zonai vehicles, which are a central mechanic in Tears of the Kingdom . Shrine Challenge: Proving Grounds - Vehicles The main goal in Utsushok Shrine is to defeat all the constructs (enemies) in the area. The shrine is packed with Zonai devices like fans, wheels, and flamethrowers, which you can use to create vehicles or weapons. Here’s a step-by-step strategy: Survey the Area : Take a moment to look around and spot the enemies. Note where Zonai devices and materials are placed, as you’ll need to use them creatively. Build a Combat Vehicle : There are several Zonai devices around, including fans, wheels, and flamethrowers. You can create different types of vehicles, like: Flame-chariot : Attach flamethrowers to a platform with wheels or fans. This allows you to drive close to enemies and unleash fire. Ram vehicle : Attach fans to a simple platform and drive it toward enemies to knock them over. Tip : Attach fans to increase speed, but make sure to control the vehicle so it doesn’t veer off too wildly. Using Zonai Weapons : Scattered around the shrine are Zonai weapons, such as construct bows, spears, and swords . Equip these as needed, especially if you prefer close combat over vehicle combat. Combat Strategy : Flamethrowers : If you have a flamethrower-equipped vehicle, stay on the move to hit multiple constructs. Sneak Attacks : You can use stealth to approach enemies if you prefer a quieter approach. The constructs are less likely to detect you if you stick to the edges. Using the Environment : Some areas have height differences that you can use for sniping with a bow or evading enemies. Eliminate All Constructs : Continue using vehicles or weapons until all constructs are defeated. Don’t forget that if a vehicle is destroyed, you can build a new one using available materials. Rewards After defeating all the constructs, a chest will appear. This chest often contains: A useful Zonai device or weapon. After claiming the chest, you’ll receive a Light of Blessing, which you can use to upgrade your stamina or health at a Goddess Statue. Tips for Success Experiment with Zonai Devices : The vehicles here can be tricky to control, but experimenting with different combinations can make combat easier. Stay on the Move : Constructs hit hard, so keep moving and use vehicles to evade attacks. Patience is Key : Take your time to plan your vehicle builds and strategies. Rushing may lead to losing valuable devices and increasing the difficulty. With these tips, the Utsushok Shrine should be a fun and manageable challenge. Joju-u-u Shrine (1516, -3576, 0142) The Joju-u-u Shrine (1516, -3576, 0142) in The Legend of Zelda: Tears of the Kingdom is located in the East Faron region near the southern coast of Hyrule. This shrine, visible from afar due to its high placement on a cliff above the Lakeside Stable, is a convenient fast travel point for the surrounding area. Here’s a guide to help you conquer the Joju-u-u Shrine and earn your rewards. Shrine Challenge: Building Bridges The main challenge in Joju-u-u Shrine, called Building Bridges , involves using the Ultrahand ability to connect objects and create pathways. Here’s a step-by-step guide to solving it: Entering the Shrine : Upon entering, you’ll see that the shrine requires you to create bridges using various wooden planks and platforms provided within the puzzle area. First Bridge : Find a set of long wooden planks near the initial platform. Use Ultrahand to pick up a plank, then position it to bridge the gap to the next platform. Adjust the angle and alignment carefully to ensure it’s secure, then cross to the other side. Second Gap : For the second section, you’ll likely find multiple planks of various lengths. If one plank isn’t long enough, try attaching two planks end-to-end using Ultrahand to create a longer bridge. Attach the planks carefully, ensuring they are straight and aligned, so they don’t collapse under Link’s weight. Cross once your bridge is stable. Final Challenge – Larger Gap : The last section might have a wider gap or a more complex layout. Look around for any nearby materials to extend the bridge. If you need extra support, try building with multiple layers of planks, or secure them by anchoring the ends on raised ground if available. Carefully cross the final bridge to reach the end of the shrine. Shrine Rewards Upon completing the Building Bridges challenge, you’ll receive a chest containing Large Zonaite , a valuable resource for crafting and upgrading Zonai devices. Tips for Success Ultrahand Precision : Ensure that each plank is securely in place before crossing, as poorly aligned bridges can collapse. Experiment with Materials : Don’t hesitate to get creative! If one bridge design fails, try different plank combinations or build support structures. Watch Your Step : Once you’ve placed the bridge, move cautiously across it to avoid slipping or toppling any unsecured planks. With this approach, the Joju-u-u Shrine should be a fun and rewarding puzzle to complete, and you’ll be one step closer to mastering the art of Zonai engineering! Utojis Shrine (1217, -2542, 0096) The Utojis Shr ine (1217, -2542, 0096) i n The Legend of Zelda: Tears of the Kingdom presents players with the "A Balanced Plan" challenge. This shrine, located in the Hyrule Field region, is a test of balancing and counterweight mechanics, requiring clever use of the Ultrahand ability to solve puzzles and move through the shrine. Here’s a full guide on how to complete Utojis Shrine and earn its rewards! Shrine Challenge: A Balanced Plan The main challenge in Utojis Shrine is balancing platforms and using weights to open pathways and proceed. You’ll need to carefully place and adjust objects using the Ultrahand ability. Here’s a breakdown of the steps: First Balancing Puzzle : You’ll see a platform balanced on a central fulcrum with one side raised and the other lowered. Find a nearby heavy object, such as a stone block or metal weight, and use Ultrahand to lift and place it on the raised side of the platform. The weight should bring down the raised side, allowing you to cross over to the next area. Second Puzzle – Multi-Step Balance : For the second section, you may find two separate platforms, each with weights and raised sides. Here, you’ll need to use both weights and platforms to balance the setup so you can proceed. Start by moving one weight onto the first platform to lower it. Cross to the other side, then move another weight to the second platform to create a path forward. Some platforms might need two weights, or you may have to adjust by removing one weight and adding it to another platform. Final Puzzle – Precision Balancing : The last section requires more precise balancing. You may need to use all available weights to ensure the platform stays even as you walk across. If there are multiple weights of different sizes, experiment with combinations to balance the platform perfectly. When the final platform is balanced, cross over to reach the shrine’s altar. Shrine Rewards After completing the "A Balanced Plan" challenge in Utojis Shrine, you’ll receive the following rewards: A chest that often contains a valuable item, like a weapon or Zonai material. A Light of Blessing , which you can use to upgrade either your stamina or health at a Goddess Statue. Tips for Success Use Ultrahand Precisely : Balance platforms carefully, and adjust placements if you see one side tipping too far. Observe Platform Movements : If a platform tips too quickly, try moving weights more slowly or experimenting with combinations. Stay Patient and Experiment : Balancing puzzles may take some trial and error, so take your time and try different configurations. With a little patience and a steady hand, the Utojis Shrine will be a manageable and rewarding experience! Jiukoum Shrine (0867, -2280, 0141) The Jiukoum Shrine (0867, -2280, 0141) in The Legend of Zelda: Tears of the Kingdom is located near the Popla Foothills Skyview Tower in the Faron region. Positioned just east of the tower and visible in plain sight, this shrine offers a unique rail-based puzzle titled "Built for Rails." Here’s how to complete the shrine and earn your Sticky Elixir reward. Shrine Challenge: Built for Rails In the Built for Rails challenge, you’ll navigate through the shrine by creating rail carts or using other rail-based mechanisms to move forward. This challenge focuses on creative use of the Ultrahand ability to attach objects and construct carts that travel along rails. Step-by-Step Guide First Rail Section : At the beginning, you’ll see a rail track with some Zonai devices nearby, like wheels or fans. Use Ultrahand to attach one or more wheels or fans to a platform to create a simple cart. Position the cart onto the rail, and use the fan to propel it along the track to cross to the next area. Second Rail Section – Inclined Rails : In the next area, you might encounter a set of inclined rails, requiring more power to move uphill. Build a sturdier rail vehicle by attaching multiple fans to the cart. If available, attach fans at an angle that will help push the cart up the incline. Carefully place the cart on the rail and activate the fans to move uphill. Third Rail Section – Gaps in the Rails : The final section may have gaps in the rails, which will require either a longer platform or careful positioning to ensure your cart doesn’t fall off. For wider gaps, try attaching a longer plank to your cart to bridge these gaps as you cross. If the gap is too large, use multiple Zonai devices, such as fans and balloons (if available), to lift and guide the cart across. Final Platform : After successfully navigating the rail sections, you’ll reach the shrine’s end platform where you can collect your reward. Shrine Rewards Upon completing the Built for Rails challenge in Jiukoum Shrine, you’ll receive: A Sticky Elixir from the chest, which provides increased grip, making it easier to climb slippery surfaces in the rain or on wet cliffs. Additionally, you’ll earn a Light of Blessing , which can be used at a Goddess Statue to increase your health or stamina. Tips for Success Experiment with Zonai Devices : Try different fan placements and numbers to get the speed and balance needed for each rail section. Align Carefully : Ensure your cart is well-aligned with the rails before activating the fans to avoid derailing. Adjust for Gaps : Use longer platforms or stabilize the cart when crossing large gaps to prevent falling. With patience and careful construction, the Jiukoum Shrine can be a fun and innovative puzzle to solve! Enjoy the Sticky Elixir reward as you continue your adventure in Hyrule. Ishokin Shrine (-0566, -3523, 0129) The Jiukoum Shrine (0867, -2280, 0141) in The Legend of Zelda: Tears of the Kingdom is located near the Popla Foothills Skyview Tower in the Faron region. Positioned just east of the tower and visible in plain sight, this shrine offers a unique rail-based puzzle titled "Built for Rails." Here’s how to complete the shrine and earn your Sticky Elixir reward. Shrine Challenge: Built for Rails In the Built for Rails challenge, you’ll navigate through the shrine by creating rail carts or using other rail-based mechanisms to move forward. This challenge focuses on creative use of the Ultrahand ability to attach objects and construct carts that travel along rails. Step-by-Step Guide First Rail Section : At the beginning, you’ll see a rail track with some Zonai devices nearby, like wheels or fans. Use Ultrahand to attach one or more wheels or fans to a platform to create a simple cart. Position the cart onto the rail, and use the fan to propel it along the track to cross to the next area. Second Rail Section – Inclined Rails : In the next area, you might encounter a set of inclined rails, requiring more power to move uphill. Build a sturdier rail vehicle by attaching multiple fans to the cart. If available, attach fans at an angle that will help push the cart up the incline. Carefully place the cart on the rail and activate the fans to move uphill. Third Rail Section – Gaps in the Rails : The final section may have gaps in the rails, which will require either a longer platform or careful positioning to ensure your cart doesn’t fall off. For wider gaps, try attaching a longer plank to your cart to bridge these gaps as you cross. If the gap is too large, use multiple Zonai devices, such as fans and balloons (if available), to lift and guide the cart across. Final Platform : After successfully navigating the rail sections, you’ll reach the shrine’s end platform where you can collect your reward. Shrine Rewards Upon completing the Built for Rails challenge in Jiukoum Shrine, you’ll receive: A Sticky Elixir from the chest, which provides increased grip, making it easier to climb slippery surfaces in the rain or on wet cliffs. Additionally, you’ll earn a Light of Blessing , which can be used at a Goddess Statue to increase your health or stamina. Tips for Success Experiment with Zonai Devices : Try different fan placements and numbers to get the speed and balance needed for each rail section. Align Carefully : Ensure your cart is well-aligned with the rails before activating the fans to avoid derailing. Adjust for Gaps : Use longer platforms or stabilize the cart when crossing large gaps to prevent falling. With patience and careful construction, the Jiukoum Shrine can be a fun and innovative puzzle to solve! Enjoy the Sticky Elixir reward as you continue your adventure in Hyrule.
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 22: Retake the Platform
Mother Base is under attack, and your objective is to eliminate the invaders by taking out their leader. You'll be dropped onto one platform and need to cross a bridge to your right, then climb to the top of the island's tower to confront and defeat the enemy elites. Ascend the nearest stairs. If you're quick, you can capture a nearby soldier who is taking potshots at your departing chopper. Interrogate him swiftly, but stay alert, as he has many allies nearby. Discard his body into the sea or hide it carefully. There’s a whole gang in the vicinity, so act quickly. Make your way to the bridge and descend the first set of stairs on your left. Follow the piping and cross beneath it at the far end to your right, then climb upwards. Proceed through the small tunnel, and you’ll notice a stairwell ahead and to your right. Quietly stun any nearby enemies and begin a careful ascent. Enemies are stationed above and all around you. Quietly evade them or take them down one by one, using the decks to maneuver while always returning to the main stairwell. Be particularly cautious while ascending, and watch for a guard on watch across from your deck on the final flight. Eventually, you will encounter a pipe. Carefully climb the pipe once you’re confident the area is clear. Upon reaching the top, take out the guards with headshots and eliminate the Mosquito leader. Since these soldiers are highly skilled, it’s best to capture as many of them alive as possible. If you're feeling particularly frustrated, you can easily ascend the stairs and pipe using two Stealth Camouflage items and sprint straight toward the enemy commander. Quickly subdue the commander, then move away to avoid enemy fire until Miller announces the mission's end over the loudspeakers. If you successfully sneak to the top of the R&D Platform using the pipes, you can approach Mosquito and hold him up. At this point, you can either kill him at point-blank range or extract him to complete the mission. After the mission, Miller establishes a special Security Team in addition to the Combat Unit. This also unlocks Forward Operating Bases (FOBs) for Snake, allowing him to construct another base in a different region of the world. Utilize the FOBs to recruit more personnel for Mother Base.
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