Xbox Aims for Growth Under New Leadership Amid Major Restructuring
- Jo Squibbs

- Jul 27
- 2 min read
Following a significant overhaul that resulted in the layoff of thousands of staff and the spinoff of four studios, Xbox CEO Asha Sharma is focusing on revitalizing the Xbox brand. In a memo obtained by The Verge, Sharma expressed a clear commitment to returning Xbox to growth by the end of fiscal year 2027. She outlined a vision to enhance both player engagement and revenue, emphasizing that every department and studio will play a role in achieving this goal.

Since taking the helm in February, Sharma has initiated sweeping changes to address various challenges facing the company. She highlighted issues such as a lack of accountability, rising hardware component costs, an overly ambitious portfolio of studios, and a platform infrastructure that isn’t prepared for the competitive scene ahead. Part of the recovery strategy includes making titles like Gears of War: E-Day and Clockwork Revolution exclusive to Xbox consoles, with intentions to pursue additional exclusives moving forward.
Sharma set forth an ambitious objective to position Xbox as a daily entertainment choice for over a billion people. To track progress, she outlined four core priorities for fiscal year 2027:
Strengthening the Xbox platform
Expanding successful games into global franchises
Transforming Minecraft into a leading creator platform
Enhancing the connections that fans cherish.
The strategy will unfold in three stages, with the first focusing on achieving growth by the end of fiscal year 2027. The subsequent phases will aim to convert investments into tangible growth and, by fiscal year 2030, to achieve sustained double-digit growth in both player engagement and revenue.
In her memo, Sharma provided some insights into Xbox's current player base, noting that the platform connects over 100 million players daily and has a staggering 500 million users monthly, summing up to nearly one billion annually. She reassured that the console remains the main revenue driver for Xbox and is central to its community.
The company is also transitioning its studio management from a decentralized approach to a more centralized model that focuses on key franchises and innovative projects. This shift is already visible in the renewed focus on the Fallout series. Additionally, Xbox is planning long-term strategies across various media and including film and television, particularly in China.
While Sharma did not disclose specific franchises, she noted that three of them currently generate over $1 billion in annual revenue. To capture a larger share of the casual gaming market, Xbox intends to collaborate with King, the studio behind Candy Crush, along with Microsoft Casual Games. the company aims to significantly boost its investment in Minecraft, emphasizing its importance in the gaming scene. This ambitious plan reflects Sharma's commitment to re-establish Xbox's position in the gaming industry after a tumultuous period.
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